REM ********************************************
REM
REM Script for Level 205
REM
REM ********************************************

COMPUTER_PLAYER(PLAYER1,2)
COMPUTER_PLAYER(PLAYER2,2)
COMPUTER_PLAYER(PLAYER3,2)

SET_GENERATE_SPEED(400)

MAX_CREATURES(ALL_PLAYERS,20)

START_MONEY(ALL_PLAYERS,50000)

ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(SORCEROR,40)
ADD_CREATURE_TO_POOL(ORC,40)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,60)
ADD_CREATURE_TO_POOL(HELL_HOUND,50)
ADD_CREATURE_TO_POOL(DRAGON,50)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)


REM Player		Flag Name	Flag's number

SET_FLAG(PLAYER0,FLAG0,0)


CREATE_PARTY(HERO1)
    ADD_TO_PARTY(HERO1,GIANT,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO1,WITCH,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO1,DWARFA,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO1,WIZARD,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(HERO2)
    ADD_TO_PARTY(HERO2,GIANT,9,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(HERO2,DWARFA,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO2,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO2,WIZARD,8,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(HERO3)
    ADD_TO_PARTY(HERO3,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,KNIGHT,9,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,DWARFA,9,50,ATTACK_ENEMIES,0)

CREATE_PARTY(EXTRA0)
    ADD_TO_PARTY(EXTRA0,DRAGON,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EXTRA0,DRAGON,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EXTRA0,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EXTRA0,DARK_MISTRESS,9,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(EXTRA1)
    ADD_TO_PARTY(EXTRA1,BILE_DEMON,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EXTRA1,BILE_DEMON,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EXTRA1,ORC,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EXTRA1,ORC,9,1000,ATTACK_ENEMIES,0)

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO1,-1,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO2,-2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO3,-3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER0,EXTRA0,-4,1)
ENDIF

IF_ACTION_POINT(5,PLAYER1)
    ADD_PARTY_TO_LEVEL(PLAYER1,EXTRA1,-4,1)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
    
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
