REM ********************************************
REM
REM Script for Level Lavatar
REM
REM ********************************************

SET_GENERATE_SPEED(610)

COMPUTER_PLAYER(PLAYER2,0)

MAX_CREATURES(PLAYER0,27)
MAX_CREATURES(PLAYER2,34)

START_MONEY(PLAYER0,10946)
START_MONEY(PLAYER2,46368)

ADD_CREATURE_TO_POOL(BUG,13)
ADD_CREATURE_TO_POOL(FLY,13)
ADD_CREATURE_TO_POOL(SPIDER,13)
ADD_CREATURE_TO_POOL(SORCEROR,13)
ADD_CREATURE_TO_POOL(DEMONSPAWN,13)
ADD_CREATURE_TO_POOL(DRAGON,21)
ADD_CREATURE_TO_POOL(TROLL,13)
ADD_CREATURE_TO_POOL(ORC,34)
ADD_CREATURE_TO_POOL(HELL_HOUND,34)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,34)
ADD_CREATURE_TO_POOL(BILE_DEMON,21)
ADD_CREATURE_TO_POOL(TENTACLE,21)


CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)


ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)


TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)


CREATE_PARTY(PARTY1)
CREATE_PARTY(PARTY2)
CREATE_PARTY(PARTY3)
CREATE_PARTY(PARTY4)


    ADD_TO_PARTY(PARTY1,ARCHER,3,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY1,ARCHER,3,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY1,DWARFA,3,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY1,DWARFA,3,400,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,WITCH,4,700,ATTACK_ENEMIES,0)

    ADD_TO_PARTY(PARTY2,ARCHER,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,ARCHER,5,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2,BARBARIAN,6,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2,MONK,5,600,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2,MONK,5,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,SAMURAI,6,500,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY2,SAMURAI,6,500,ATTACK_DUNGEON_HEART,0)


    ADD_TO_PARTY(PARTY3,ARCHER,7,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,ARCHER,7,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,GIANT,6,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,GIANT,6,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,WIZARD,5,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,WIZARD,6,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,WIZARD,6,500,ATTACK_ENEMIES,0)


    ADD_TO_PARTY(PARTY4,FAIRY,7,600,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY4,ARCHER,7,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,BARBARIAN,6,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY4,BARBARIAN,6,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY4,WIZARD,5,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,BARBARIAN,6,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,BARBARIAN,6,500,ATTACK_ENEMIES,0)

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party4,-1,3)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party2,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party3,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party1,3,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party4,-1,3)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party4,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party2,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party3,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party1,3,1)
ENDIF
IF(PLAYER2,TOTAL_CREATURES >= 34)
    ROOM_AVAILABLE(PLAYER2,WORKSHOP,1,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,party4,1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,1,1,7,12000)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 21)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,3,DUNGEON,0,7,600)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,3,DUNGEON,2,7,600)
ENDIF


IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    IF(PLAYER_GOOD,KNIGHT == 0)
        IF_ACTION_POINT(1,PLAYER0)
            WIN_GAME
            
        ENDIF
    ENDIF
ENDIF
