REM ********************************************
REM
REM Script for Level Ygdras drink
REM
REM ********************************************

SET_GENERATE_SPEED(500)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)

ALLY_PLAYERS(PLAYER0,PLAYER2)

MAX_CREATURES(PLAYER0,21)
MAX_CREATURES(PLAYER1,34)
MAX_CREATURES(PLAYER2,21)

START_MONEY(PLAYER0,16000)
START_MONEY(PLAYER1,16000)
START_MONEY(PLAYER2,16000)

ADD_CREATURE_TO_POOL(BUG,13)
ADD_CREATURE_TO_POOL(FLY,21)
ADD_CREATURE_TO_POOL(SPIDER,13)
ADD_CREATURE_TO_POOL(SORCEROR,21)
ADD_CREATURE_TO_POOL(DEMONSPAWN,21)
ADD_CREATURE_TO_POOL(DRAGON,34)
ADD_CREATURE_TO_POOL(TROLL,21)
ADD_CREATURE_TO_POOL(ORC,21)
ADD_CREATURE_TO_POOL(HELL_HOUND,21)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,21)
ADD_CREATURE_TO_POOL(BILE_DEMON,13)
ADD_CREATURE_TO_POOL(TENTACLE,21)


CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)


ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,0,0)
ROOM_AVAILABLE(PLAYER2,BRIDGE,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,0,0)
REM Player		Door type		Can be available	Is available

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,0,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,0,0)


REM ***** Set the traps available to each  *****
REM ***** player                           *****

REM Player		Trap type		Can be available	Is available

TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,0,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

REM Player		Spell type		Can be available	Is available

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,0,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)


IF(ALL_PLAYERS,SCAVENGER >= 1)
    ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ENDIF

IF(ALL_PLAYERS,GRAVEYARD >= 1)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF
IF(ALL_PLAYERS,BRIDGE >= 1)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF


IF(ALL_PLAYERS,WORKSHOP >= 1)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF
