REM ********************************************
REM
REM Script for Level Brorc
REM
REM ********************************************

SET_GENERATE_SPEED(144)

COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER_GOOD,1)

MAX_CREATURES(PLAYER0,34)
MAX_CREATURES(PLAYER2,55)

START_MONEY(PLAYER0,17711)
START_MONEY(PLAYER2,17711)
START_MONEY(PLAYER_GOOD,167761)

ADD_CREATURE_TO_POOL(TENTACLE,21)
ADD_CREATURE_TO_POOL(GHOST,21)
ADD_CREATURE_TO_POOL(SKELETON,13)
ADD_CREATURE_TO_POOL(ORC,55)
ADD_CREATURE_TO_POOL(HELL_HOUND,55)
ADD_CREATURE_TO_POOL(SPIDER,21)
ADD_CREATURE_TO_POOL(VAMPIRE,21)
ADD_CREATURE_TO_POOL(BUG,21)
ADD_CREATURE_TO_POOL(BILE_DEMON,21)
ADD_CREATURE_TO_POOL(SORCEROR,21)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,89)
ADD_CREATURE_TO_POOL(FLY,55)
ADD_CREATURE_TO_POOL(DEMONSPAWN,21)
ADD_CREATURE_TO_POOL(DRAGON,8)
ADD_CREATURE_TO_POOL(TROLL,55)


CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)

CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER2,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER2,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,SKELETON,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,0)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)

ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,ENTRANCE,1,0)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER2,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER2,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER2,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER2,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER2,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER2,LAIR,1,1)
ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,TORTURE,1,0)

DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
TRAP_AVAILABLE(PLAYER0,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER0,LAVA,1,0)

TRAP_AVAILABLE(PLAYER2,ALARM,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER2,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER2,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(PLAYER2,BRACED,1,0)
DOOR_AVAILABLE(PLAYER2,MAGIC,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)


CREATE_PARTY(lANDlORD)

    ADD_TO_PARTY(lANDlORD,SAMURAI,7,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(lANDlORD,SAMURAI,7,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(lANDlORD,BARBARIAN,6,1200,DEFEND_PARTY,0)
    ADD_TO_PARTY(lANDlORD,WITCH,6,1200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(lANDlORD,FAIRY,5,1200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(lANDlORD,KNIGHT,8,1600,DEFEND_PARTY,0)
    ADD_TO_PARTY(lANDlORD,ARCHER,6,1200,STEAL_GOLD,0)

IF_ACTION_POINT(1,PLAYER0)
    
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,2,1,9,16800)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,lANDlORD,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,lANDlORD,-1,1)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        WIN_GAME
    ENDIF
ENDIF
