REM Ten Knights

REM ******* Basic settings *******

SET_GENERATE_SPEED(610)

MAX_CREATURES(PLAYER0,17)
MAX_CREATURES(PLAYER1,34)

COMPUTER_PLAYER(PLAYER1,0)
START_MONEY(PLAYER0,25)
START_MONEY(PLAYER1,7500)

ADD_CREATURE_TO_POOL(FLY,8)
ADD_CREATURE_TO_POOL(BUG,12)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(BILE_DEMON,12)
ADD_CREATURE_TO_POOL(DRAGON,19)
ADD_CREATURE_TO_POOL(TROLL,6)
ADD_CREATURE_TO_POOL(ORC,12)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,34)
ADD_CREATURE_TO_POOL(HELL_HOUND,34)
ADD_CREATURE_TO_POOL(VAMPIRE,3)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(HORNY,2)

REM ********** Available creatures **********

CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
REM ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
REM ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
REM ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
REM DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(PLAYER1,STEEL,1,12)
REM DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
REM TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
REM TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********



IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF

REM ********** Party's **********

CREATE_PARTY(STRONG)
    ADD_TO_PARTY(STRONG,BARBARIAN,6,300,DEFEND_PARTY,0)
    ADD_TO_PARTY(STRONG,ARCHER,5,350,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STRONG,SAMURAI,7,560,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STRONG,GHOST,8,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(STRONG,FAIRY,5,150,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STRONG,FAIRY,5,150,DEFEND_PARTY,0)
    ADD_TO_PARTY(STRONG,WIZARD,7,3500,DEFEND_PARTY,0)

CREATE_PARTY(WIZARDS)
    ADD_TO_PARTY(WIZARDS,WIZARD,5,2500,DEFEND_PARTY,0)
    ADD_TO_PARTY(WIZARDS,WIZARD,6,3000,DEFEND_PARTY,0)
    ADD_TO_PARTY(WIZARDS,WIZARD,6,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(WIZARDS,WIZARD,8,4500,DEFEND_PARTY,0)
    ADD_TO_PARTY(WIZARDS,WIZARD,8,4500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(WIZARDS,WIZARD,8,4500,ATTACK_ENEMIES,0)

CREATE_PARTY(SAMURAIS)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,6,1500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,7,2500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,7,2500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,8,3500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,8,3500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,10,4500,ATTACK_DUNGEON_HEART,0)

REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STRONG,1,3)
    SET_TIMER(PLAYER0,TIMER1)
ENDIF
IF(PLAYER0,TIMER1 >= 4181)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,2,DUNGEON,0,10,2400)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,WIZARDS,2,DUNGEON,0,10,2400)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WIZARDS,2,2)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WIZARDS,-1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,10946)
    SET_TIMER(PLAYER0,TIMER2)
ENDIF

IF(PLAYER0,TIMER2 >= 4181)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WIZARDS,-2,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,1,10,10946)
ENDIF

IF(PLAYER0,TIMER2 >= 46368)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-2,2)
ENDIF

IF(PLAYER0,PRISON > 9)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF

IF(PLAYER0,BRIDGE > 0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF(PLAYER1,BRIDGE > 0)
    ROOM_AVAILABLE(PLAYER1,BRIDGE,1,1)
ENDIF


IF_ACTION_POINT(3,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,4,1,10,10946)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WIZARDS,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STRONG,-3,3)
    SET_TIMER(PLAYER0,TIMER3)
ENDIF

IF(PLAYER0,TIMER3 >= 6765)
    ADD_CREATURE_TO_LEVEL(PLAYER0,DRAGON,4,1,10,10946)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-1,1)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,6,DUNGEON,0,5,1200)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,5,DUNGEON,0,5,1200)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER1,VAMPIRE,7,6,8,10946)
ENDIF
