REM Play Level Remembrance

REM ******* Basic settings *******


SET_GENERATE_SPEED(610)

MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,34)
MAX_CREATURES(PLAYER2,34)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER_GOOD,1)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,20000)
START_MONEY(PLAYER2,20000)
START_MONEY(PLAYER_GOOD,99999999)

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER_GOOD,PLAYER2)

ADD_CREATURE_TO_POOL(FLY,12)
ADD_CREATURE_TO_POOL(BUG,12)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(BILE_DEMON,18)
ADD_CREATURE_TO_POOL(DRAGON,24)
ADD_CREATURE_TO_POOL(TROLL,12)
ADD_CREATURE_TO_POOL(ORC,24)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,34)
ADD_CREATURE_TO_POOL(HELL_HOUND,34)
ADD_CREATURE_TO_POOL(VAMPIRE,3)
ADD_CREATURE_TO_POOL(HORNY,12)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_IMP,1,0)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SPEED,1,1)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)

REM ********** settings **********


SET_CREATURE_HEALTH(WIZARD,55)
SET_CREATURE_STRENGTH(WIZARD,144)
SET_CREATURE_ARMOUR(WIZARD,12)


IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER2,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
            IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                WIN_GAME
            ENDIF
        ENDIF
    ENDIF
ENDIF

REM ********** Party's **********

CREATE_PARTY(STRONG)
    ADD_TO_PARTY(STRONG,BARBARIAN,6,600,DEFEND_PARTY,0)
    ADD_TO_PARTY(STRONG,ARCHER,5,350,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STRONG,SAMURAI,7,560,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STRONG,GHOST,8,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(STRONG,FAIRY,5,150,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(STRONG,FAIRY,5,150,DEFEND_PARTY,0)
    ADD_TO_PARTY(STRONG,WIZARD,7,3500,DEFEND_PARTY,0)

CREATE_PARTY(DEFEND)
    ADD_TO_PARTY(DEFEND,WIZARD,10,4000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(DEFEND,BARBARIAN,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(DEFEND,BARBARIAN,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(DEFEND,BARBARIAN,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(DEFEND,BARBARIAN,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(DEFEND,SAMURAI,8,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(LAVA)
    ADD_TO_PARTY(LAVA,FAIRY,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LAVA,FAIRY,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LAVA,FAIRY,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LAVA,FAIRY,10,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(LAVA,FAIRY,4,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(LAVA,FAIRY,4,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(LAVA,FAIRY,4,200,DEFEND_PARTY,0)

CREATE_PARTY(SAMURAIS)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,6,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,7,1500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,7,1500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,8,2500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,8,2500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SAMURAIS,SAMURAI,10,3000,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(BLEU)
    ADD_TO_PARTY(BLEU,VAMPIRE,8,4000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLEU,DRAGON,8,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BLEU,ORC,10,100,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLEU,BILE_DEMON,7,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BLEU,DARK_MISTRESS,6,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(BLEU,SORCEROR,4,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(BLEU,GHOST,10,100,ATTACK_DUNGEON_HEART,0)

REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFEND,1,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-1,3)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVA,1,1)
ENDIF

IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVA,1,1)
ENDIF

IF(PLAYER0,BRIDGE > 0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
    ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVA,1,1)
ENDIF

IF(PLAYER0,PRISON > 0)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVA,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFEND,5,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-1,3)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFEND,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STRONG,-1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,4,1,10,10946)
    SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF(PLAYER0,TIMER0 >= 610)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-1,2)
    MAGIC_AVAILABLE(PLAYER_GOOD,POWER_CALL_TO_ARMS,1,1)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFEND,5,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER1,BLEU,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVA,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIS,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFEND,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STRONG,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVA,1,3)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVA,1,1)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFEND,7,3)
ENDIF
