REM ********************************************
REM
REM Script for Level 3334
REM Edit name: Keeperklan level 1
REM Title: Controlled Demolition
REM
REM ********************************************
REM
REM Map by made by 0etelaer
REM 4th upload of Controlled Demolition
REM This map is build in ADiKtED v 095.b. to  be found at Keeper.lubie.org
REM I have tried to make this level easy, but hard enough to be challenging.
REM This level was made to support the Dungeon Keeper 2 mapmaker Competition discussion on the Keeperklan forum.
REM And for content for KeeperFX and people that seek Dungeon Keeper levels to play.


START_MONEY(PLAYER0,RANDOM(1200,120000))
START_MONEY(PLAYER1,9999999)
START_MONEY(PLAYER_GOOD,9999999)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER_GOOD,1)

SET_GENERATE_SPEED(411)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,20)

SET_CREATURE_ARMOUR(BUG,128)
SET_CREATURE_HEALTH(MONK,2310)

ADD_CREATURE_TO_POOL(BUG,4)
ADD_CREATURE_TO_POOL(SPIDER,4)
ADD_CREATURE_TO_POOL(FLY,1)
ADD_CREATURE_TO_POOL(TROLL,4)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(SORCEROR,3)
ADD_CREATURE_TO_POOL(SKELETON,12)

CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)

MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SPEED,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_DISEASE,1,1)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_OBEY,1,1)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,3)


CREATE_PARTY(PARTY1)
    ADD_TO_PARTY(PARTY1,MONK,RANDOM(5,10),10,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY1,KNIGHT,RANDOM(1,10),RANDOM(1000,100000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY1,THIEF,8,500,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,GIANT,RANDOM(1,10),500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY1,AVATAR,RANDOM(1,5),500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY1,ARCHER,RANDOM(1,10),500,DEFEND_PARTY,0)

CREATE_PARTY(PARTY2)
    ADD_TO_PARTY(PARTY2,DWARFA,RANDOM(1,10),RANDOM(500,5000),ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY2,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2,DWARFA,RANDOM(1,10),RANDOM(500,5000),ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,DWARFA,RANDOM(1,10),RANDOM(500,5000),ATTACK_ROOMS,0)

CREATE_PARTY(PARTY2A)
    ADD_TO_PARTY(PARTY2A,DWARFA,RANDOM(7,10),RANDOM(500,5000),ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY2A,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2A,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2A,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)

CREATE_PARTY(PARTY2B)
    ADD_TO_PARTY(PARTY2B,DWARFA,RANDOM(7,10),RANDOM(500,5000),ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2B,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2B,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2B,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)

CREATE_PARTY(PARTY2C)
    ADD_TO_PARTY(PARTY2C,DWARFA,RANDOM(7,10),RANDOM(500,5000),ATTACK_ROOMS,0)
    ADD_TO_PARTY(PARTY2C,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2C,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2C,DWARFA,RANDOM(1,10),RANDOM(500,5000),DEFEND_PARTY,0)

CREATE_PARTY(PARTY3)
    ADD_TO_PARTY(PARTY3,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY3,BARBARIAN,RANDOM(5,10),RANDOM(400,4000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),ATTACK_ROOMS,0)

CREATE_PARTY(PARTY3A)
    ADD_TO_PARTY(PARTY3A,BARBARIAN,RANDOM(6,10),RANDOM(400,4000),ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY3A,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3A,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3A,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)

CREATE_PARTY(PARTY3B)
    ADD_TO_PARTY(PARTY3B,BARBARIAN,RANDOM(6,10),RANDOM(400,4000),ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3B,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3B,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3B,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)

CREATE_PARTY(PARTY3C)
    ADD_TO_PARTY(PARTY3C,BARBARIAN,RANDOM(6,10),RANDOM(400,4000),ATTACK_ROOMS,0)
    ADD_TO_PARTY(PARTY3C,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3C,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3C,BARBARIAN,RANDOM(1,10),RANDOM(400,4000),DEFEND_PARTY,0)

CREATE_PARTY(PARTY4)
    ADD_TO_PARTY(PARTY4,MONK,RANDOM(7,10),RANDOM(20,1200),DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY4,MONK,RANDOM(4,7),RANDOM(20,1200),ATTACK_DUNGEON_HEART,0)


REM DISPLAY_INFORMATION([a])
REM DISPLAY_OBJECTIVE([a],[player])
REM TUTORIAL_FLASH_BUTTON([button],[player])
REM ADD_TO_PARTY([party name],[creature],[experience],[gold],[objective],[0])
REM ADD_CREATURE_TO_LEVEL([player],[creature],[action point],[a],[experience],[gold])
REM ADD_TUNNELLER_PARTY_TO_LEVEL([player],[party name],[action point],[head for],[action point/target player],[experience],[gold])
REM IF_AVAILABLE([player],[name],[comparison],[a])
REM ADD_PARTY_TO_LEVEL([player],[name],[action point],[a])
REM ADD_TUNNELLER_TO_LEVEL([player],[action point],[head for],[action point/target player],[experience],[gold])


IF(PLAYER1,DUNGEON_DESTROYED==0)
    IF(PLAYER1,MONEY<=1000)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,4,1,1,500000)
    ENDIF
    IF_ACTION_POINT(1,PLAYER0)
        ROOM_AVAILABLE(PLAYER1,BRIDGE,1,1)
    ENDIF
    IF(PLAYER0,MONK>=3)
        ADD_CREATURE_TO_LEVEL(PLAYER1,VAMPIRE,4,1,RANDOM(5,10),RANDOM(150,7500))
    ENDIF
    IF(PLAYER0,MONK>=5)
        ADD_CREATURE_TO_LEVEL(PLAYER1,VAMPIRE,4,1,RANDOM(5,10),RANDOM(150,7500))
    ENDIF
    IF(PLAYER0,MONK>=7)
        ADD_CREATURE_TO_LEVEL(PLAYER1,VAMPIRE,4,1,RANDOM(5,10),RANDOM(150,7500))
    ENDIF
    IF(PLAYER0,MONK>=12)
        ADD_CREATURE_TO_LEVEL(PLAYER1,VAMPIRE,4,1,10,RANDOM(150,7500))
    ENDIF
ENDIF

IF(PLAYER0,ENTRANCE>=1)
    DISPLAY_INFORMATION(71)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TUNNELLER,3,1,1,1200)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TUNNELLER,4,1,3,400)
ENDIF

IF(PLAYER0,TOTAL_CREATURES>=20)
    DISPLAY_INFORMATION(116)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TUNNELLER,4,1,3,400)
ENDIF

IF(PLAYER0,BRIDGE>=1)
    DISPLAY_INFORMATION(46)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
    TUTORIAL_FLASH_BUTTON(2,PLAYER0)
    TUTORIAL_FLASH_BUTTON(18,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TUNNELLER,4,1,3,400)
    SET_TIMER(PLAYER1,TIMER1)
ENDIF

IF(PLAYER1,BRIDGE>=1)
    DISPLAY_INFORMATION(114)
    ROOM_AVAILABLE(PLAYER1,BRIDGE,1,1)
    TUTORIAL_FLASH_BUTTON(2,PLAYER0)
    TUTORIAL_FLASH_BUTTON(18,PLAYER0)
ENDIF

IF(PLAYER0,WORKSHOP>=1)
    DISPLAY_INFORMATION(47)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
    TUTORIAL_FLASH_BUTTON(2,PLAYER0)
    TUTORIAL_FLASH_BUTTON(13,PLAYER0)
    SET_TIMER(PLAYER1,TIMER0)
ENDIF

IF(PLAYER0,GRAVEYARD>=1)
    TUTORIAL_FLASH_BUTTON(2,PLAYER0)
    TUTORIAL_FLASH_BUTTON(15,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF

IF(PLAYER0,SCAVENGER>=1)
    ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
    IF_ACTION_POINT(7,PLAYER0)
        IF(PLAYER_GOOD,TOTAL_CREATURES<=1)
	    WIN_GAME
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    DISPLAY_INFORMATION(123)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,6,ACTION_POINT,5,10,RANDOM(100,10000))
    SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF(PLAYER1,TIMER0>=9000)
    ROOM_AVAILABLE(PLAYER1,BRIDGE,1,1)
ENDIF

IF(PLAYER0,TIMER0>=15000)
    DISPLAY_INFORMATION(39)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-1,DUNGEON_HEART,PLAYER0,RANDOM(1,10),RANDOM(100,10000))
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2A,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2B,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2C,-1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,1,RANDOM(6,9),RANDOM(40,4000))
    SET_TIMER(PLAYER0,TIMER1)
ENDIF

IF(PLAYER0,TIMER1>=12000)
    DISPLAY_INFORMATION(125)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-3,DUNGEON_HEART,PLAYER0,RANDOM(1,10),RANDOM(100,10000))
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3A,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3B,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3C,-3,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,1,RANDOM(6,9),RANDOM(40,4000))
ENDIF

IF(PLAYER1,TIMER1>=3000)
    DISPLAY_INFORMATION(17)
    TUTORIAL_FLASH_BUTTON(37,PLAYER0)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,2,DUNGEON_HEART,PLAYER0,RANDOM(1,10),13)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,2,DUNGEON_HEART,PLAYER0,1,11)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,2,8)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,2,1,RANDOM(5,10),3334)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    DISPLAY_INFORMATION(105)
    MAGIC_AVAILABLE(PLAYER_GOOD,POWER_LIGHTNING,1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,3,RANDOM(1,10),RANDOM(400,12000))
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,3,RANDOM(1,10),RANDOM(400,12000))
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,3,RANDOM(1,10),RANDOM(400,12000))
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,3,RANDOM(1,10),RANDOM(400,12000))
ENDIF
