REM *********************************************************
REM             Script for Level 2001.Zul'dare
REM *********************************************************             
REM             ͼߣ ʼٸ
REM                  QQ331672578
REM  ӭ1128460424³ػ - Dungeon KeeperȺ
REM *********************************************************
REM ͼĴο飺

REM ***********************************************************************

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,10)

START_MONEY(PLAYER0,10000)

REM *******************************ӹﵽ *********************************
REM   (ӵڵ,)

ADD_CREATURE_TO_POOL(ORC,6)

REM *******************************ָӪң/ֹڣأָ*********************************
REM  (,,1ֻ1,[1ļ/0ֹļ])


CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

REM ********************ָӪң/ֹоͽָӣ**********************************
REM  (,,Ƿо[10ǽֹ],ǷѾɽ[1Ѿɽ/0о])

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,1)

REM ********************ָӪң/ֹоʹָħ**********************************
REM  (,ħ,Ƿоʹ[10ǽֹ],ǷѾʹ[1Ѿɽ/0о])

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,1)

REM *********************ָӪң/ָֹ*********************************
REM  (,ŵ,[10ǽֹ],1[0Ѿ/͵]

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

REM *********************ָӪң/ָֹ*********************************
REM  (,,[10ǽֹ],1[0Ѿ/͵]

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)

REM CREATE_PARTY =>齨                ()   
REM ADD_TO_PARTY=>ﵽ   (,,ȼ,ЯǮ,,ʱ)

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,ARCHER,8,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,8,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,8,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,KNIGHT,8,700,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,8,700,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(ONE,DWARFA,8,700,ATTACK_ENEMIES,0)

REM ****************************ű(Ҫݡݣ**********************************

QUICK_OBJECTIVE(1,"Objective: Build a barracks and attract 4 Orcs, then destroy the enemy heart.",PLAYER0)

IF(PLAYER0, ORC == 4)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,DUNGEON_HEART,0,1,700)
ENDIF

REM ****************************ʤ/ʧ**********************************

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD, TOTAL_CREATURES == 0)
	WIN_GAME
    ENDIF
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF








