REM *********************************************************
REM             Script for Level 2005.Tolbarad
REM *********************************************************             
REM             ͼߣ ʼٸ
REM                  QQ331672578
REM  ӭ1128460424³ػ - Dungeon KeeperȺ
REM *********************************************************
REM ͼĴο飺

REM 1ʼѸɫ
REM     
REM 2ȵA1ˢ

REM ***********************************************************************

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,10)
MAX_CREATURES(PLAYER2,40)
COMPUTER_PLAYER(PLAYER1,2)
COMPUTER_PLAYER(PLAYER2,1)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,20000)
START_MONEY(PLAYER2,20000)

REM *******************************ӹﵽ *********************************
REM   (ӵڵ,)

ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,8)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(SAMURAI,35)
ADD_CREATURE_TO_POOL(BARBARIAN,30)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(THIEF,10)
ADD_CREATURE_TO_POOL(KNIGHT,30)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(GIANT,10)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(WIZARD,15)

REM *******************************ָӪң/ֹڣأָ*********************************
REM  (,,1ֻ1,[1ļ/0ֹļ])

CREATURE_AVAILABLE(PLAYER1,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER1,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,ARCHER,1,1)
CREATURE_AVAILABLE(PLAYER1,DWARFA,1,1)
CREATURE_AVAILABLE(PLAYER1,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER1,BARBARIAN,1,1) 
CREATURE_AVAILABLE(PLAYER1,KNIGHT,1,1)
CREATURE_AVAILABLE(PLAYER1,THIEF,1,1)
CREATURE_AVAILABLE(PLAYER2,ARCHER,1,1)
CREATURE_AVAILABLE(PLAYER2,DWARFA,1,1)
CREATURE_AVAILABLE(PLAYER2,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER2,BARBARIAN,1,1) 
CREATURE_AVAILABLE(PLAYER2,THIEF,1,1)
CREATURE_AVAILABLE(PLAYER2,KNIGHT,1,1)
CREATURE_AVAILABLE(PLAYER2,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER2,GIANT,1,1)             

REM ********************ָӪң/ֹоͽָӣ**********************************
REM  (,,Ƿо[10ǽֹ],ǷѾɽ[1Ѿɽ/0о])

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)

REM ********************ָӪң/ֹоʹָħ**********************************
REM  (,ħ,Ƿоʹ[10ǽֹ],ǷѾʹ[1Ѿɽ/0о])

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)

REM *********************ָӪң/ָֹ*********************************
REM  (,ŵ,[10ǽֹ],1[0Ѿ/͵]

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)

REM *********************ָӪң/ָֹ*********************************
REM  (,,[10ǽֹ],1[0Ѿ/͵]

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)		
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,BOULDER,1,0)

REM CREATE_PARTY =>齨                ()   
REM ADD_TO_PARTY=>ﵽ   (,,ȼ,ЯǮ,,ʱ)

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,WIZARD,5,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,5,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,5,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,5,1500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(ONE,SAMURAI,5,1600,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(ONE,BARBARIAN,5,1600,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,FAIRY,10,1600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,FAIRY,10,1600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,10,1500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,WIZARD,10,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,WIZARD,10,1500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,AVATAR,10,1500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,DWARFA,10,1500,ATTACK_ENEMIES,0)
	
CREATE_PARTY(THREE)
        ADD_TO_PARTY(THREE,GIANT,10,1500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,GIANT,10,1500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,SAMURAI,10,1600,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,SAMURAI,10,1600,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,BARBARIAN,10,1600,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,KNIGHT,10,1800,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,KNIGHT,10,1800,ATTACK_ENEMIES,0)

REM ****************************ű(Ҫݡݣ**********************************

QUICK_OBJECTIVE(1,"You must claim all your captured territory and destroy all the enemy keepers and the heroes!",PLAYER0)

QUICK_INFORMATION(0,"You must attack the Blue Keeper as soon as possible or you shall fail!")

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,1)
ENDIF

IF(PLAYER0,PRISON >= 1)
    ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    QUICK_INFORMATION(2,"The enemies have noticed you and they are preparing their armies to attack you!")
    SET_TIMER(PLAYER0,TIMER0)
    SET_TIMER(PLAYER0,TIMER1)
ENDIF

SET_FLAG(PLAYER0,FLAG1,0)

IF(PLAYER0,TIMER0 >= 30000)
    QUICK_INFORMATION(3,"The enemies became exhausted and they retreated!")
    SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER0,TIMER1 >= 2000)
    IF(PLAYER0,FLAG1 == 0)
        NEXT_COMMAND_REUSABLE
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,DUNGEON_HEART,0,1,1500)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER0,TIMER1)
    ENDIF
ENDIF

REM ****************************ʤ/ʧ**********************************

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER2,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD, TOTAL_CREATURES == 0)
	    WIN_GAME
        ENDIF
    ENDIF
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF