REM ********************************************
REM		 ӭʹػ
REM  ͼAI<<³ػIͼAI༭>>
REM		ߣ֮
REM		      QQ3262900
REM ********************************************
REM		ͼߣ
REM		   QQ
REM ********************************************
REM	            PLAYER1=0
REM	            PLAYER2=0
REM	            PLAYER3=0
REM ********************************************



REM ************ʼǮ**************

START_MONEY(PLAYER0,10000)
MAX_CREATURES(PLAYER0,100)


REM ************************************



REM **********ħ**********

MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,1)

REM ****************ͬ********************


REM ************************************



REM ************************************

BONUS_LEVEL_TIME(4000)

REM ************************************



REM ***************¼*******************



REM ***************ϵʽ*******************

QUICK_OBJECTIVE(1,"Welcome to the arena of hell, Keeper. You and your opponent will get creatures and fight periodically. Can you defeat your opponent?",PLAYER0)

SET_TIMER(PLAYER0,TIMER0)
IF(PLAYER0,TIMER0>=500)
	ADD_CREATURE_TO_LEVEL(PLAYER0,DEMONSPAWN,-2,10,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,-1,10,10,0)
ENDIF

SET_TIMER(PLAYER0,TIMER1)
IF(PLAYER0,TIMER1>=1000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,10,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER0,ARCHER,-2,10,10,0)
ENDIF

SET_TIMER(PLAYER0,TIMER2)
IF(PLAYER0,TIMER2>=1500)
	ADD_CREATURE_TO_LEVEL(PLAYER0,SORCEROR,-2,10,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SORCEROR,-1,10,10,0)
ENDIF

SET_TIMER(PLAYER0,TIMER3)
IF(PLAYER0,TIMER3>=2000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-1,10,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER0,WITCH,-2,10,10,0)
ENDIF

SET_TIMER(PLAYER0,TIMER4)
IF(PLAYER0,TIMER4>=2500)
	ADD_CREATURE_TO_LEVEL(PLAYER0,SAMURAI,-2,8,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,9,10,0)
ENDIF

SET_TIMER(PLAYER0,TIMER5)
IF(PLAYER0,TIMER5>=3000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,-1,7,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER0,HORNY,-2,5,10,0)
ENDIF

SET_TIMER(PLAYER0,TIMER6)
IF(PLAYER0,TIMER6>=3500)
	ADD_CREATURE_TO_LEVEL(PLAYER0,KNIGHT,-2,6,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,8,10,0)
ENDIF

SET_FLAG(PLAYER_GOOD,FLAG0,0)
SET_TIMER(PLAYER0,TIMER7)
IF(PLAYER0,TIMER7>=4000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,5,10,5000)
	ADD_CREATURE_TO_LEVEL(PLAYER0,AVATAR,-2,3,10,5000)
	QUICK_OBJECTIVE(2,"This is the FINAL TURN!",PLAYER0)
  IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
  SET_FLAG(PLAYER_GOOD,FLAG0,1)
  ENDIF
ENDIF


IF(PLAYER_GOOD,FLAG0 == 1)
	QUICK_OBJECTIVE(3,"You are the WINNER!",PLAYER0)
    	WIN_GAME
ENDIF


