
SET_GENERATE_SPEED(50)

COMPUTER_PLAYER(PLAYER1,	2)

START_MONEY(	PLAYER0,	0)

START_MONEY(	PLAYER1,	0)


MAX_CREATURES(	PLAYER0,	33)
MAX_CREATURES(	PLAYER1,	44)

ADD_CREATURE_TO_POOL(	BARBARIAN,      300)
ADD_CREATURE_TO_POOL(	GIANT,		150)
ADD_CREATURE_TO_POOL(	SAMURAI,	200)
ADD_CREATURE_TO_POOL(	KNIGHT,		300)
ADD_CREATURE_TO_POOL(	WIZARD,		100)
ADD_CREATURE_TO_POOL(	ARCHER,		150)
ADD_CREATURE_TO_POOL(	SKELETON,	100)
ADD_CREATURE_TO_POOL(	TROLL,		100)
ADD_CREATURE_TO_POOL(	DRAGON,		100)
ADD_CREATURE_TO_POOL(	DARK_MISTRESS,	100)
ADD_CREATURE_TO_POOL(	SORCEROR,	100)
ADD_CREATURE_TO_POOL(	BILE_DEMON,	100)
ADD_CREATURE_TO_POOL(	VAMPIRE,	100)
ADD_CREATURE_TO_POOL(	HELL_HOUND,	100)
ADD_CREATURE_TO_POOL(	TENTACLE,	100)
ADD_CREATURE_TO_POOL(	GHOST,		100)
ADD_CREATURE_TO_POOL(	ORC,		100
ADD_CREATURE_TO_POOL(	HORNY,		80

CREATURE_AVAILABLE(	ALL_PLAYERS,	BARBARIAN,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	GIANT,		1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	SAMURAI,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	KNIGHT,	        1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	WIZARD,	        1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	ARCHER,		1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	SKELETON,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	TROLL,		1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	DRAGON,	        1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	DARK_MISTRESS,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	BILE_DEMON,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	SORCEROR,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	VAMPIRE,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	HELL_HOUND,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	GHOST,	        1,                      1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	HORNY,	        1,			1)

ROOM_AVAILABLE(		ALL_PLAYERS,	TREASURE,	1,			1)
ROOM_AVAILABLE(		ALL_PLAYERS,	RESEARCH,	1,			1)
ROOM_AVAILABLE(		ALL_PLAYERS,	WORKSHOP,	1,			0)
ROOM_AVAILABLE(		ALL_PLAYERS,	GARDEN,		1,			1)
ROOM_AVAILABLE(		ALL_PLAYERS,	LAIR,		1,			1)
ROOM_AVAILABLE(		ALL_PLAYERS,	GUARD_POST,	1,			0)
ROOM_AVAILABLE(		ALL_PLAYERS,	GRAVEYARD,	1,			0)
ROOM_AVAILABLE(		ALL_PLAYERS,	PRISON,		1,			0)
ROOM_AVAILABLE(		ALL_PLAYERS,	TORTURE,	1,			0)
ROOM_AVAILABLE(		ALL_PLAYERS,	TRAINING,	1,			1)
ROOM_AVAILABLE(		ALL_PLAYERS,	BARRACKS,	1,			0)
ROOM_AVAILABLE(		ALL_PLAYERS,	TEMPLE,		1,			0)
ROOM_AVAILABLE(		ALL_PLAYERS,	BRIDGE,		1,			0)

DOOR_AVAILABLE(		ALL_PLAYERS,	MAGIC,			1,			0)

TRAP_AVAILABLE(		ALL_PLAYERS,	POISON_GAS,		1,			0)
TRAP_AVAILABLE(		ALL_PLAYERS,	BOULDER,		1,			0)
TRAP_AVAILABLE(		ALL_PLAYERS,	LIGHTNING,		1,			0)
TRAP_AVAILABLE(		ALL_PLAYERS,	WORD_OF_POWER,		1,			0)

MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_IMP,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_OBEY,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_SIGHT,		1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CALL_TO_ARMS,	1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_HEAL_CREATURE,	1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_HOLD_AUDIENCE,	1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CAVE_IN,		1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_LIGHTNING,	1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_SPEED,		1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_PROTECT,		1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CONCEAL,		1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_DISEASE,		1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CHICKEN,		1,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_DESTROY_WALLS,	0,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_ARMAGEDDON,	0,			0)

RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_SPEED,	          5000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_SIGHT,	          5000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_CALL_TO_ARMS,	  7000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_CONCEAL,	          6000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 RESEARCH,	          5000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_HEAL_CREATURE,	  10000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 BRIDGE,	          9000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_HOLD_AUDIENCE,	  7000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 GUARD_POST,	          9000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 WORKSHOP,	          9000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_PROTECT,	          10000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 BARRACKS,	          9000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_DISEASE,	          10000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 PRISON,	          9000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 TORTURE,	          9000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_CAVE_IN,	          10000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 TEMPLE,	          9000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_CHICKEN,	          10000)
RESEARCH(	ALL_PLAYERS,	ROOM,		 GRAVEYARD,	          10000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_ARMAGEDDON,	  200000)
RESEARCH(	ALL_PLAYERS,	MAGIC,		 POWER_DESTROY_WALLS,	  100000)

QUICK_OBJECTIVE(0,"Map name :Money! v.1.02, type: two keeper map, dfficulty:medium, by [Di Xia Cheng Tong Zhi Zhe], operator of baidu Dungeon Keeper tieba. ",PLAYER0)

IF(	PLAYER1,	DUNGEON_DESTROYED	==		1)
         WIN_GAME
ENDIF









