REM ********************************************
REM
REM             Script for Level 226
REM
REM ********************************************
SET_GENERATE_SPEED(600)

MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,30)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,60000)

COMPUTER_PLAYER(PLAYER1,0)
 		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,195000)
REM																CheckEvery	AttackPercent	CTADuration	MinForAttack	LastCheck
		SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK",	700,		70,				3000,		8,				122500)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",-1,100,335,100,0)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,335,100,0)
		SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,335,100,0)


REM ALL PLAYERS

ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(SORCEROR,17)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(VAMPIRE,21)
ADD_CREATURE_TO_POOL(DRAGON,21)
ADD_CREATURE_TO_POOL(HELL_HOUND,30)
ADD_CREATURE_TO_POOL(ORC,17)


	REM Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,	TROLL,1,1)
		CREATURE_AVAILABLE(PLAYER1,		SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,	BILE_DEMON,1,1)
		CREATURE_AVAILABLE(PLAYER1,		DARK_MISTRESS,1,1)
		CREATURE_AVAILABLE(PLAYER1,		VAMPIRE,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,	DRAGON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,	HELL_HOUND,1,1)
		CREATURE_AVAILABLE(PLAYER0,		ORC,1,1)


	REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		

	REM Spells
		
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)


	REM  doors & traps

		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		
QUICK_OBJECTIVE(0,"   Fire and water have no mercy! You are put into deep water and burning fire and you will sure how painful it is!       =======Made by Mike======= ",PLAYER0)

	REM  research order	


DISPLAY_OBJECTIVE(134,PLAYER0)

CREATE_PARTY(RPG)
	ADD_TO_PARTY(RPG,WIZARD,10,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(RPG,BARBARIAN,10,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(RPG,KNIGHT,10,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(RPG,WITCH,10,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(BIG_BOY)
	ADD_TO_PARTY(BIG_BOY,AVATAR,10,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(BRUTES)
	ADD_TO_PARTY(BRUTES,GIANT,10,500,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(BRUTES,GIANT,10,500,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(BRUTES,BARBARIAN,10,500,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(BRUTES,BARBARIAN,10,500,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(MAGIC)
	ADD_TO_PARTY(MAGIC,WIZARD,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(MAGIC,FAIRY,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(MAGIC,WITCH,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(MAGIC,SAMURAI,10,550,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(DWARF)
	ADD_TO_PARTY(DWARF,DWARFA,9,650,STEAL_GOLD,0)
	ADD_TO_PARTY(DWARF,DWARFA,9,650,STEAL_GOLD,0)
	ADD_TO_PARTY(DWARF,THIEF,9,3000,STEAL_GOLD,0)
	ADD_TO_PARTY(DWARF,THIEF,9,3000,STEAL_GOLD,0)

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
	DISPLAY_OBJECTIVE(135,PLAYER_GOOD)
	ADD_CREATURE_TO_LEVEL(PLAYER1,VAMPIRE,PLAYER1,1,10,0)
ENDIF

IF(PLAYER_GOOD,AVATAR == 0)
	DISPLAY_OBJECTIVE(136,PLAYER0)
	SET_FLAG(PLAYER_GOOD,FLAG1,1)
	SET_TIMER(PLAYER_GOOD,TIMER0)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF(PLAYER_GOOD,FLAG1 == 1)
	IF(PLAYER_GOOD,TIMER0 >= 1000)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,-1,1)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES,-2,DUNGEON,1,10,100)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,DWARF,-3,DUNGEON,1,10,100)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,DWARF,-6,DUNGEON,1,10,100)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES,1,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,2,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES,4,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARF,3,1)
	ENDIF
	IF(PLAYER_GOOD,TIMER0 >= 1133)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARF,3,1)
		SET_FLAG(PLAYER_GOOD,FLAG2,1)
		PRINT("HA HA ROBBO (LOW COUNT) YOU ARE DEAD ")
	ENDIF
	IF(PLAYER_GOOD,TIMER0 >= 1366)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARF,3,1)
		SET_FLAG(PLAYER_GOOD,FLAG2,1)
	ENDIF
	IF(PLAYER_GOOD,TIMER0 >= 1466)
		PRINT("I LIVE AGAIN. The Avatar")
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARF,3,1)
		SET_FLAG(PLAYER_GOOD,FLAG2,1)
	ENDIF
	IF(PLAYER_GOOD,TIMER0 >= 1600)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,3,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BIG_BOY,3,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,2,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES,4,1)
		SET_FLAG(PLAYER_GOOD,FLAG2,1)
	ENDIF
ENDIF 


IF(PLAYER_GOOD,FLAG2 == 1)
	IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
		IF(PLAYER_GOOD,AVATAR == 0)
			WIN_GAME
		ENDIF
	ENDIF
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF
