REM ********************************************
REM		 ӭʹػ
REM  ͼAI<<³ػIͼAI༭>>
REM		ߣ֮
REM		      QQ3262900
REM ********************************************
REM		ͼߣҶ
REM		    watergate
REM ********************************************
REM	            PLAYER1=-1
REM	            PLAYER2=-1
REM	            PLAYER3=-1
REM ********************************************



REM ************ʼǮ**************

MAX_CREATURES(PLAYER0,16)
MAX_CREATURES(PLAYER1,22)
MAX_CREATURES(PLAYER2,22)
MAX_CREATURES(PLAYER3,34)
START_MONEY(PLAYER0,7500)
START_MONEY(PLAYER1,99999999)
START_MONEY(PLAYER2,7500)
START_MONEY(PLAYER3,99999999)
START_MONEY(PLAYER_GOOD,99999999)
COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

REM ************************************

SET_GENERATE_SPEED(610)
ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
ADD_CREATURE_TO_POOL(SORCEROR,16)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,50)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,50)
ADD_CREATURE_TO_POOL(SKELETON,30)
ADD_CREATURE_TO_POOL(GHOST,5)
ADD_CREATURE_TO_POOL(HELL_HOUND,60)
ADD_CREATURE_TO_POOL(VAMPIRE,10)
ADD_CREATURE_TO_POOL(TENTACLE,30)
ADD_CREATURE_TO_POOL(HORNY,12)
ADD_CREATURE_TO_POOL(SAMURAI,30)
ADD_CREATURE_TO_POOL(THIEF,10)
ADD_CREATURE_TO_POOL(FAIRY,20)
ADD_CREATURE_TO_POOL(GIANT,12)
ADD_CREATURE_TO_POOL(WITCH,8)
ADD_CREATURE_TO_POOL(TUNNELLER,30)
ADD_CREATURE_TO_POOL(AVATAR,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)
ADD_CREATURE_TO_POOL(DWARFA,12)
ADD_CREATURE_TO_POOL(MONK,12)
ADD_CREATURE_TO_POOL(ARCHER,22)
ADD_CREATURE_TO_POOL(BARBARIAN,22)
ADD_CREATURE_TO_POOL(WIZARD,12)

REM **********ħ**********

CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER1,HORNY,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER2,HORNY,1,1)
CREATURE_AVAILABLE(PLAYER3,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER3,BARBARIAN,1,1)
CREATURE_AVAILABLE(PLAYER3,ARCHER,1,1)
CREATURE_AVAILABLE(PLAYER3,MONK,1,1)
CREATURE_AVAILABLE(PLAYER3,DWARFA,1,1)
CREATURE_AVAILABLE(PLAYER3,KNIGHT,1,1)
CREATURE_AVAILABLE(PLAYER3,AVATAR,1,1)
CREATURE_AVAILABLE(PLAYER3,TUNNELLER,1,1)
CREATURE_AVAILABLE(PLAYER3,WITCH,1,1)
CREATURE_AVAILABLE(PLAYER3,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER3,FAIRY,1,1)
CREATURE_AVAILABLE(PLAYER3,THIEF,1,1)
CREATURE_AVAILABLE(PLAYER3,SAMURAI,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SPEED,1,1)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_CONCEAL,1,1)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_CAVE_IN,1,1)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_HEAL_CREATURE,1,1)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_DESTROY_WALLS,1,1)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(PLAYER_GOOD,STEEL,1,12)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
DOOR_AVAILABLE(PLAYER1,STEEL,1,12)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
DOOR_AVAILABLE(PLAYER3,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ****************ͬ********************



REM ************************************

SET_CREATURE_STRENGTH(KNIGHT,100)
SET_CREATURE_HEALTH(KNIGHT,6000)
SET_CREATURE_ARMOUR(KNIGHT,200)
SET_CREATURE_FEAR(KNIGHT,12)

REM ************************************



REM ************************************

CREATE_PARTY(HORNYS)
ADD_TO_PARTY(HORNYS,HORNY,5,1000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HORNYS,HORNY,5,1000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(HORNYS,HORNY,5,1000,STEAL_GOLD,0)
ADD_TO_PARTY(HORNYS,HORNY,5,1000,DEFEND_PARTY,0)
ADD_TO_PARTY(HORNYS,HORNY,5,1000,DEFEND_PARTY,0)
ADD_TO_PARTY(HORNYS,HORNY,5,1000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(HORNYS,HORNY,5,1000,ATTACK_ENEMIES,0)
CREATE_PARTY(YELLOW)
ADD_TO_PARTY(YELLOW,GIANT,6,1500,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(YELLOW,GIANT,8,1500,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(YELLOW,ARCHER,7,1600,ATTACK_ENEMIES,0)
ADD_TO_PARTY(YELLOW,ARCHER,9,1600,ATTACK_ENEMIES,0)
ADD_TO_PARTY(YELLOW,WIZARD,8,1500,DEFEND_PARTY,0)
ADD_TO_PARTY(YELLOW,FAIRY,4,1600,DEFEND_PARTY,0)

REM ***************¼*******************

DISPLAY_OBJECTIVE(122,PLAYER0)

REM ***************ϵʽ*******************

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HORNYS,1,1)
	MAGIC_AVAILABLE(PLAYER_GOOD,POWER_CALL_TO_ARMS,1,1)
	DISPLAY_OBJECTIVE(134,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER3,YELLOW,PLAYER3,DUNGEON_HEART,0,5,500)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	DISPLAY_OBJECTIVE(53,PLAYER0)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
	DISPLAY_OBJECTIVE(65,PLAYER0)
ENDIF

IF(PLAYER0,TOTAL_IMPS>=5)
	DISPLAY_OBJECTIVE(22,PLAYER0)
ENDIF

IF(PLAYER_GOOD,TOTAL_CREATURES<=12)
	DISPLAY_OBJECTIVE(74,PLAYER0)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED==1)
	LOSE_GAME
ENDIF

IF(PLAYER1,TOTAL_AREA>=12)
	ADD_CREATURE_TO_LEVEL(PLAYER1,IMP,PLAYER1,10,10,10000)
	DISPLAY_OBJECTIVE(45,PLAYER0)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
	IF(PLAYER2,DUNGEON_DESTROYED==1)
		IF(PLAYER3,DUNGEON_DESTROYED==1)
			MAGIC_AVAILABLE(PLAYER_GOOD,POWER_CALL_TO_ARMS,1,1)
			IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
				IF(PLAYER_GOOD,TOTAL_CREATURES==0)
					DISPLAY_OBJECTIVE(33,PLAYER0)
					WIN_GAME
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF

