REM ********************************************
REM		 ӭʹػ
REM  ͼAI<<³ػIͼAI༭>>
REM		ߣ֮
REM		      QQ3262900
REM ********************************************
REM		ͼߣzhang
REM		   QQ
REM ********************************************
REM	            PLAYER1=-1
REM	            PLAYER2=-1
REM	            PLAYER3=0
REM ********************************************



REM ************ʼǮ**************

START_MONEY(PLAYER0,10000)
MAX_CREATURES(PLAYER0,25)
START_MONEY(PLAYER1,20000)
MAX_CREATURES(PLAYER1,30)
COMPUTER_PLAYER(PLAYER1,1)
START_MONEY(PLAYER2,20000)
MAX_CREATURES(PLAYER2,30)
COMPUTER_PLAYER(PLAYER2,1)


REM ************************************

SET_GENERATE_SPEED(400)
ADD_CREATURE_TO_POOL(WIZARD,200)
ADD_CREATURE_TO_POOL(BARBARIAN,200)
ADD_CREATURE_TO_POOL(ARCHER,200)
ADD_CREATURE_TO_POOL(MONK,200)
ADD_CREATURE_TO_POOL(DWARFA,200)
ADD_CREATURE_TO_POOL(KNIGHT,200)
ADD_CREATURE_TO_POOL(AVATAR,200)
ADD_CREATURE_TO_POOL(TUNNELLER,200)
ADD_CREATURE_TO_POOL(WITCH,200)
ADD_CREATURE_TO_POOL(GIANT,200)
ADD_CREATURE_TO_POOL(FAIRY,200)
ADD_CREATURE_TO_POOL(THIEF,200)
ADD_CREATURE_TO_POOL(SAMURAI,200)
ADD_CREATURE_TO_POOL(HORNY,200)
ADD_CREATURE_TO_POOL(SKELETON,200)
ADD_CREATURE_TO_POOL(TROLL,200)
ADD_CREATURE_TO_POOL(DRAGON,200)
ADD_CREATURE_TO_POOL(DEMONSPAWN,200)
ADD_CREATURE_TO_POOL(FLY,200)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,200)
ADD_CREATURE_TO_POOL(SORCEROR,200)
ADD_CREATURE_TO_POOL(BILE_DEMON,200)
ADD_CREATURE_TO_POOL(IMP,200)
ADD_CREATURE_TO_POOL(BUG,200)
ADD_CREATURE_TO_POOL(VAMPIRE,200)
ADD_CREATURE_TO_POOL(SPIDER,200)
ADD_CREATURE_TO_POOL(HELL_HOUND,200)
ADD_CREATURE_TO_POOL(GHOST,200)
ADD_CREATURE_TO_POOL(TENTACLE,200)
ADD_CREATURE_TO_POOL(ORC,200)


REM **********ħ**********

CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(PLAYER1,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER1,MONK,1,1)
CREATURE_AVAILABLE(PLAYER1,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER2,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER2,MONK,1,1)
CREATURE_AVAILABLE(PLAYER2,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER2,VAMPIRE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,0,1)
ROOM_AVAILABLE(PLAYER1,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER2,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,SCAVENGER,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_MUST_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_SPEED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(PLAYER1,ALARM,1,0)
DOOR_AVAILABLE(PLAYER1,STEEL,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)


REM ****************ͬ********************

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)


REM ************************************

SET_CREATURE_STRENGTH(ARCHER,70)
SET_CREATURE_HEALTH(ARCHER,1000)
SET_CREATURE_ARMOUR(ARCHER,30)
SET_CREATURE_FEAR(ARCHER,0)
SET_CREATURE_STRENGTH(KNIGHT,150)
SET_CREATURE_HEALTH(KNIGHT,3000)
SET_CREATURE_ARMOUR(KNIGHT,150)
SET_CREATURE_FEAR(KNIGHT,0)
SET_CREATURE_STRENGTH(GIANT,30)
SET_CREATURE_HEALTH(GIANT,4500)
SET_CREATURE_ARMOUR(GIANT,100)
SET_CREATURE_FEAR(GIANT,0)
SET_CREATURE_STRENGTH(SPIDER,160)
SET_CREATURE_HEALTH(SPIDER,1600)
SET_CREATURE_FEAR(SPIDER,0)


REM ************************************



REM ************************************

CREATE_PARTY(A1)
ADD_TO_PARTY(A1,WIZARD,8,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A1,WIZARD,8,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A1,WIZARD,8,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A1,GHOST,9,0,STEAL_SPELLS,0)
ADD_TO_PARTY(A1,SAMURAI,7,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A1,SAMURAI,7,0,ATTACK_ENEMIES,0)
CREATE_PARTY(A2)
ADD_TO_PARTY(A2,SPIDER,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A2,SPIDER,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A2,SPIDER,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A2,SPIDER,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A2,SPIDER,10,0,ATTACK_ENEMIES,0)
CREATE_PARTY(A3)
ADD_TO_PARTY(A3,HELL_HOUND,10,0,STEAL_GOLD,0)
ADD_TO_PARTY(A3,HELL_HOUND,10,0,STEAL_GOLD,0)
ADD_TO_PARTY(A3,HELL_HOUND,10,0,STEAL_GOLD,0)
ADD_TO_PARTY(A3,HELL_HOUND,10,0,STEAL_GOLD,0)
ADD_TO_PARTY(A3,ORC,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A3,ORC,10,0,ATTACK_ENEMIES,0)
CREATE_PARTY(A4)
ADD_TO_PARTY(A4,WIZARD,8,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A4,WIZARD,8,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A4,SORCEROR,9,0,STEAL_SPELLS,0)
ADD_TO_PARTY(A4,SORCEROR,9,0,STEAL_SPELLS,0)
ADD_TO_PARTY(A4,SORCEROR,9,0,STEAL_SPELLS,0)
CREATE_PARTY(A5)
ADD_TO_PARTY(A5,ARCHER,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A5,ARCHER,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A5,BARBARIAN,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A5,BARBARIAN,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A5,BARBARIAN,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A5,GIANT,10,0,DESTROY_ROOMS,0)
CREATE_PARTY(A6)
ADD_TO_PARTY(A6,MONK,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A6,MONK,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A6,AVATAR,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A6,WITCH,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A6,WITCH,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A6,WITCH,10,0,ATTACK_ENEMIES,0)
CREATE_PARTY(A7)
ADD_TO_PARTY(A7,HORNY,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A7,HORNY,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A7,HORNY,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A7,HORNY,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A7,DARK_MISTRESS,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A7,DARK_MISTRESS,10,0,ATTACK_ENEMIES,0)
CREATE_PARTY(A8)
ADD_TO_PARTY(A8,GIANT,10,0,DESTROY_ROOMS,0)
ADD_TO_PARTY(A8,GIANT,10,0,DESTROY_ROOMS,0)
ADD_TO_PARTY(A8,GIANT,10,0,DESTROY_ROOMS,0)
ADD_TO_PARTY(A8,SAMURAI,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A8,SAMURAI,10,0,ATTACK_ENEMIES,0)
ADD_TO_PARTY(A8,SAMURAI,10,0,ATTACK_ENEMIES,0)


REM ***************¼*******************



REM ***************ϵʽ*******************

IF(PLAYER0,GAME_TURN>=20)
	QUICK_OBJECTIVE(1,"You arrive into the realm of big spiders to adventure for treasures. You even learned how to scavenge some of these spiders to help you. And rumor says there are also other evil creatures and heroes who are also keeping their eyes on treasures in this realm too. This is something that has no space of negotiation, now gather your force to prevent these treasures from getting grabbed by their hands! Keeper!",PLAYER0)
	BONUS_LEVEL_TIME(25000)
	IF(PLAYER0,GAME_TURN>=25000)
		QUICK_INFORMATION(2,"The first attacking wave is coming...",PLAYER0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A1,1,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A4,2,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A1,3,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A3,4,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A4,5,DUNGEON,PLAYER0,10,0)
		BONUS_LEVEL_TIME(20000)
	ENDIF
	IF(PLAYER0,GAME_TURN>=45000)
		QUICK_INFORMATION(2,"And the second attacking wave is coming...",PLAYER0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A1,1,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A1,2,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A3,3,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A3,4,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A1,5,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A3,8,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A4,8,DUNGEON,PLAYER0,10,0)
		BONUS_LEVEL_TIME(20000)
	ENDIF
	IF(PLAYER0,GAME_TURN>=65000)
		QUICK_INFORMATION(3,"And the third wave! They must be crazy.",PLAYER0)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A1,1,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A2,2,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A3,3,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A4,4,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A1,5,1)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A5,8,DUNGEON,PLAYER0,10,0)
		ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A6,8,DUNGEON,PLAYER0,10,0)
	ENDIF
ENDIF

IF_ACTION_POINT(6,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A1,6,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A5,6,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A6,6,1)
	ENDIF
IF_ACTION_POINT(7,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A5,7,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A5,7,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A1,7,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A1,7,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A7,7,1)
ENDIF

IF_ACTION_POINT(17,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A7,17,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A6,17,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A5,17,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A1,17,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,17,1,10,0)
ENDIF

IF_ACTION_POINT(18,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A8,17,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,A1,17,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	QUICK_INFORMATION(4,"Oh, you just destroyed the lair of spider king and made him very furious! He released all the huge spiders kept by him to let them tear you apart! Are you prepared, Keeper?",PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,6,1,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,9,ACTION_POINT,7,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,10,ACTION_POINT,7,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,11,ACTION_POINT,7,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,12,ACTION_POINT,7,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,13,ACTION_POINT,7,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,14,ACTION_POINT,7,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,15,ACTION_POINT,7,10,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,A2,16,ACTION_POINT,7,10,0)
	IF(PLAYER_GOOD,TOTAL_CREATURES<=0)
		QUICK_INFORMATION(5,"Now you become the new king of big spider realm! Congrats!",PLAYER0)
		WIN_GAME
	ENDIF
ENDIF

IF(PLAYER0,BRIDGE>=1)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF