REM metamorphosis

REM ******* Basic settings *******

QUICK_OBJECTIVE(0,"Rumor says the hero's treasury is hidden in somewhere of this realm, but there is only one safe way to get it. Develop your dungeon step by step, because the enemies are very formidable, be careful!!!"	PLAYER0)

SET_TIMER(PLAYER0,TIMER0)

SET_GENERATE_SPEED(610)

MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER2,40)
MAX_CREATURES(PLAYER3,40)

COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

START_MONEY(PLAYER0,15000)
START_MONEY(PLAYER1,20000)
START_MONEY(PLAYER2,20000)
START_MONEY(PLAYER3,20000)

ALLY_PLAYERS(PLAYER2,PLAYER3)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER3,PLAYER_GOOD)

ADD_CREATURE_TO_POOL(FLY,12)
ADD_CREATURE_TO_POOL(BUG,12)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(BILE_DEMON,18)
ADD_CREATURE_TO_POOL(DRAGON,24)
ADD_CREATURE_TO_POOL(TROLL,12)
ADD_CREATURE_TO_POOL(ORC,24)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,34)
ADD_CREATURE_TO_POOL(HELL_HOUND,34)
ADD_CREATURE_TO_POOL(VAMPIRE,3)
ADD_CREATURE_TO_POOL(HORNY,12)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
                CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		
REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_Sight,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
		MAGIC_AVAILABLE(PLAYER_GOOD,POWER_IMP,1,0)
		MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SPEED,1,1)			 

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)

REM ********** settings **********
	
	
SET_CREATURE_HEALTH(WIZARD,55)
SET_CREATURE_STRENGTH(WIZARD,144)
SET_CREATURE_ARMOUR(WIZARD,12)


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
			IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
		                IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                                        WIN_GAME
                                ENDIF
                        ENDIF
        ENDIF
ENDIF