REM ********************************************
REM		 ӭʹػ
REM  ͼAI<<³ػIͼAI༭>>
REM		ߣ֮
REM		      QQ3262900
REM ********************************************
REM		ͼߣ
REM		   QQ
REM ********************************************
REM	            PLAYER1=-1
REM	            PLAYER2=0
REM	          
REM ********************************************



REM ************ʼǮ**************

START_MONEY(PLAYER0,300)
MAX_CREATURES(PLAYER0,15)
START_MONEY(PLAYER1,30000000)
MAX_CREATURES(PLAYER1,150)
COMPUTER_PLAYER(PLAYER1,1)

REM ************************************

SET_GENERATE_SPEED(500)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)
ADD_CREATURE_TO_POOL(AVATAR,20)
ADD_CREATURE_TO_POOL(WITCH,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(ORC,20)

REM **********ħ**********

CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,KNIGHT,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,AVATAR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,WITCH,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GIANT,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,WORKSHOP,0,0)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,WORKSHOP,0,0)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(PLAYER2,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(PLAYER2,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(PLAYER2,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(PLAYER2,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(PLAYER2,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(PLAYER3,POWER_SIGHT,1,1)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(PLAYER1,ALARM,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,1)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LAVA,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LAVA,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LAVA,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LAVA,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LAVA,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LAVA,1,0)
DOOR_AVAILABLE(PLAYER2,WOOD,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,LAVA,1,0)
DOOR_AVAILABLE(PLAYER3,WOOD,1,1)


DISPLAY_OBJECTIVE(PLAYER0,1)

IF(PLAYER0,DUNGEON_DESTROYED==1)
LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
WIN_GAME
ENDIF
