
SET_GENERATE_SPEED(33)

COMPUTER_PLAYER(PLAYER1,	10)
COMPUTER_PLAYER(PLAYER2,	10)
COMPUTER_PLAYER(PLAYER3,	10)

START_MONEY(	PLAYER0,	9999999)

START_MONEY(	PLAYER1,	9999999)
START_MONEY(	PLAYER2,	9999999)
START_MONEY(	PLAYER3,	9999999)


MAX_CREATURES(	PLAYER0,	99)
MAX_CREATURES(	PLAYER1,	99)
MAX_CREATURES(	PLAYER1,	99)
MAX_CREATURES(	PLAYER1,	99)

ADD_CREATURE_TO_POOL(	BARBARIAN,      300)
ADD_CREATURE_TO_POOL(	GIANT,		150)
ADD_CREATURE_TO_POOL(	SAMURAI,	200)
ADD_CREATURE_TO_POOL(	KNIGHT,		300)
ADD_CREATURE_TO_POOL(	WIZARD,		100)
ADD_CREATURE_TO_POOL(	ARCHER,		150)
ADD_CREATURE_TO_POOL(	SKELETON,	100)
ADD_CREATURE_TO_POOL(	TROLL,		100)
ADD_CREATURE_TO_POOL(	DRAGON,		100)
ADD_CREATURE_TO_POOL(	DARK_MISTRESS,	100)
ADD_CREATURE_TO_POOL(	SORCEROR,	100)
ADD_CREATURE_TO_POOL(	BILE_DEMON,	100)
ADD_CREATURE_TO_POOL(	VAMPIRE,	100)
ADD_CREATURE_TO_POOL(	HELL_HOUND,	100)
ADD_CREATURE_TO_POOL(	TENTACLE,	100)
ADD_CREATURE_TO_POOL(	GHOST,		100)
ADD_CREATURE_TO_POOL(	ORC,		100
ADD_CREATURE_TO_POOL(	HORNY,		80

CREATURE_AVAILABLE(	ALL_PLAYERS,	BARBARIAN,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	GIANT,		1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	SAMURAI,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	KNIGHT,	        1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	WIZARD,	        1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	ARCHER,		1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	SKELETON,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	TROLL,		1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	DRAGON,	        1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	DARK_MISTRESS,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	BILE_DEMON,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	SORCEROR,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	VAMPIRE,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	HELL_HOUND,	1,			1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	GHOST,	        1,                      1)
CREATURE_AVAILABLE(	ALL_PLAYERS,	HORNY,	        1,			1)





MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_IMP,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_OBEY,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_SIGHT,		0,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CALL_TO_ARMS,	1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_HEAL_CREATURE,	1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_HOLD_AUDIENCE,	1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CAVE_IN,		0,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_LIGHTNING,	1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_SPEED,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_PROTECT,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CONCEAL,		0,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_DISEASE,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_CHICKEN,		1,			1)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_DESTROY_WALLS,	0,			0)
MAGIC_AVAILABLE(	ALL_PLAYERS,	POWER_ARMAGEDDON,	1,			1)



QUICK_OBJECTIVE(0,"Map name :Duel v.1.00, type: mixed battle map, dfficulty: easy, by [Di Xia Cheng Tong Zhi Zhe], operator of baidu Dungeon Keeper tieba. ",PLAYER0)

IF(PLAYER1,DUNGEON_DESTROYED==1)
	IF(PLAYER2,DUNGEON_DESTROYED==1)
		IF(PLAYER3,DUNGEON_DESTROYED==1)
			WIN_GAME
		ENDIF
	ENDIF
ENDIF









