
COMPUTER_PLAYER(PLAYER1,2)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,12000)
MAX_CREATURES(PLAYER0,60)
MAX_CREATURES(PLAYER1,30)
ADD_CREATURE_TO_POOL(SKELETON,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(GIANT,3)
ADD_CREATURE_TO_POOL(TENTACLE,3)
ADD_CREATURE_TO_POOL(GHOST,30)
ADD_CREATURE_TO_POOL(VAMPIRE,15)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,2)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(DRAGON,20)

CREATURE_AVAILABLE(PLAYER0,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER1,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,SKELETON,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_CONCEAL,1,1)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
TRAP_AVAILABLE(PLAYER0,ALARM,1,1)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,1)
TRAP_AVAILABLE(PLAYER0,BOULDER,1,1)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
