
COMPUTER_PLAYER(PLAYER1,2)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,5000)
MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,30)
CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
ADD_CREATURE_TO_POOL(SKELETON,10)
ADD_CREATURE_TO_POOL(GHOST,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(TROLL,20)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SLAP,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER1,POISON_GAS,1,0)
DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
DOOR_AVAILABLE(PLAYER1,BRACED,1,0)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
