
COMPUTER_PLAYER(PLAYER1,2)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,12000)
START_MONEY(PLAYER1,12222)
MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,30)
ADD_CREATURE_TO_POOL(BARBARIAN,10)
ADD_CREATURE_TO_POOL(GHOST,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(TROLL,12)
ADD_CREATURE_TO_POOL(SAMURAI,1)
ADD_CREATURE_TO_POOL(FAIRY,2)
ADD_CREATURE_TO_POOL(KNIGHT,1)

CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER0,FAIRY,1,1)
CREATURE_AVAILABLE(PLAYER1,BARBARIAN,1,1)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,KNIGHT,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,BARRACKS,1,1)
ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
DOOR_AVAILABLE(PLAYER0,BRACED,1,1)
DOOR_AVAILABLE(PLAYER1,WOOD,1,1)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
