
COMPUTER_PLAYER(PLAYER1,2)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,5000)
MAX_CREATURES(PLAYER0,60)
ADD_CREATURE_TO_POOL(SKELETON,20)
ADD_CREATURE_TO_POOL(TENTACLE,3)
ADD_CREATURE_TO_POOL(GHOST,30)
ADD_CREATURE_TO_POOL(VAMPIRE,15)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,2)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(DRAGON,20)

CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
TRAP_AVAILABLE(PLAYER0,ALARM,1,1)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,1)
TRAP_AVAILABLE(PLAYER0,BOULDER,1,1)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
