
COMPUTER_PLAYER(PLAYER1,2)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,9500)
START_MONEY(PLAYER1,13000)
MAX_CREATURES(PLAYER0,50)
MAX_CREATURES(PLAYER1,50)
ADD_CREATURE_TO_POOL(BARBARIAN,2)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(GHOST,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(VAMPIRE,10)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,4)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SKELETON,10)
ADD_CREATURE_TO_POOL(HORNY,2)
ADD_CREATURE_TO_POOL(ARCHER,2)

CREATURE_AVAILABLE(PLAYER1,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,0)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,1)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,PRISON,1,1)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,1)
TRAP_AVAILABLE(PLAYER1,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER1,POISON_GAS,1,1)
DOOR_AVAILABLE(PLAYER0,WOOD,1,0)
DOOR_AVAILABLE(PLAYER1,WOOD,1,0)

IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
ENDIF
