
COMPUTER_PLAYER(PLAYER1,2)
COMPUTER_PLAYER(PLAYER2,3)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,5000)
START_MONEY(PLAYER2,5000)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)
MAX_CREATURES(PLAYER2,30)

ADD_CREATURE_TO_POOL(ARCHER,6)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(DWARFA,6)

ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(DRAGON,2)
ADD_CREATURE_TO_POOL(TROLL,20)

CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)

CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)

CREATURE_AVAILABLE(PLAYER2,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER2,ARCHER,1,1)
CREATURE_AVAILABLE(PLAYER2,DWARFA,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)

IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
ENDIF
