
COMPUTER_PLAYER(PLAYER1,2)
COMPUTER_PLAYER(PLAYER_GOOD,10)
SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)
MAX_CREATURES(PLAYER_GOOD,30)

START_MONEY(PLAYER0,6000)
START_MONEY(PLAYER1,8000)
START_MONEY(PLAYER2,20000)

ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,6)
ADD_CREATURE_TO_POOL(ORC,6)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,4)
ADD_CREATURE_TO_POOL(DRAGON,4)
ADD_CREATURE_TO_POOL(SORCEROR,10)

ADD_CREATURE_TO_POOL(WIZARD, 10)
ADD_CREATURE_TO_POOL(ARCHER,10)
ADD_CREATURE_TO_POOL(DWARFA, 10)
ADD_CREATURE_TO_POOL(FAIRY, 10)
ADD_CREATURE_TO_POOL(TUNNELLER, 10)
ADD_CREATURE_TO_POOL(THIEF, 10)
ADD_CREATURE_TO_POOL(BARBARIAN, 10)
ADD_CREATURE_TO_POOL(WITCH, 10)
ADD_CREATURE_TO_POOL(SAMURAI, 10)
ADD_CREATURE_TO_POOL(MONK, 10)

CREATURE_AVAILABLE(PLAYER_GOOD,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,ARCHER,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,DWARFA,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,FAIRY,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,TUNNELLER,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,THIEF,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,BARBARIAN,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,WITCH,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,MONK,1,1)

CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)

CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)

IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
ENDIF
