
COMPUTER_PLAYER(PLAYER1,2)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,5000)
MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,30)
CREATURE_AVAILABLE(PLAYER_GOOD,MONK,1,1)
CREATURE_AVAILABLE(PLAYER_GOOD,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(GHOST,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SLAP,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,0)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,0)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,1)
TRAP_AVAILABLE(PLAYER1,POISON_GAS,1,1)
DOOR_AVAILABLE(PLAYER0,WOOD,1,1)
DOOR_AVAILABLE(PLAYER1,WOOD,1,1)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
