REM ********************************************
REM  Conquest of the Arctic for KeeperFX
REM  Script for Level 8, Eye of battle
REM  Version 1.00
REM ********************************************

SET_GENERATE_SPEED(400)

COMPUTER_PLAYER(PLAYER2, 1)
COMPUTER_PLAYER(PLAYER1, 1)

MAX_CREATURES(PLAYER0,30)

START_MONEY(ALL_PLAYERS,20000)

ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)
ADD_CREATURE_TO_POOL(THIEF,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(AVATAR,10)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

IF(PLAYER0,GAME_TURN > 30)
    REM QUICK_OBJECTIVE(1,"Downtown of the land be found great riches, Guard them people. Instead two other keeper also sticks out for these the land, the time to pay a visit to them!",PLAYER0)
    DISPLAY_OBJECTIVE(15,ALL_PLAYERS)
ENDIF

IF(PLAYER0,LAIR >= 1)
    CREATURE_AVAILABLE(PLAYER0,ARCHER,1,1)
ENDIF


IF(PLAYER0,TRAINING >= 1)
    CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
ENDIF


IF(PLAYER0,RESEARCH >= 1)
    CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
ENDIF


IF(PLAYER0,GARDEN >= 1)
    CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,1)
ENDIF

IF(PLAYER0,WORKSHOP >= 1)
    CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,1)
ENDIF

IF(PLAYER0,TRAINING >= 1)
    CREATURE_AVAILABLE(PLAYER0,THIEF,1,1)
ENDIF


IF(PLAYER0,BARRACKS >= 1)
    CREATURE_AVAILABLE(PLAYER0,GIANT,1,1)
ENDIF


IF(PLAYER0,TEMPLE >= 1)
    CREATURE_AVAILABLE(PLAYER0,AVATAR,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    REM QUICK_OBJECTIVE(2,"The perfect work young warrior, in spite of the attack two other keeper you made this! Congratulations!",PLAYER0)
    DISPLAY_OBJECTIVE(16,ALL_PLAYERS)
    WIN_GAME
ENDIF
