REM ********************************************
REM
REM             Script for Level 201
REM
REM ********************************************

SET_GENERATE_SPEED(400)

START_MONEY(ALL_PLAYERS,15000)


IF(PLAYER0,GAME_TURN > 20)
    QUICK_OBJECTIVE(1,"Witaj strazniku w kampani Conquest of the Arctic. Tym razem bedziemy walczyc na arktyce. Musimy odnalezc wladce tej krainy i go zabic za wszelka cene! Na poczatek przejmijmy loch innego straznika!",PLAYER0)
ENDIF


ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)



MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)


		DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)	

COMPUTER_PLAYER(PLAYER1, 1)

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    WIN_GAME
    QUICK_OBJECTIVE(2,"Udalo ci sie! Zabiles wrogiego wladce, teraz ta kraina nalezy do nas!",PLAYER0)
ENDIF
