REM ********************************************
REM
REM             Script for Level 202
REM
REM ********************************************


SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,30)

START_MONEY(ALL_PLAYERS,20000)


IF(PLAYER0,GAME_TURN > 30)
    QUICK_OBJECTIVE(1,"W tej krainie panuja potezni barbarzyncy. Podobno na wschodzie w pewnej jaskini mieszka Avatar, slyszalem ze posiada on kilka zaklec. Moze warto by go odwiedzic?",PLAYER0)
ENDIF

ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)


ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)'


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)


DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)


IF(PLAYER0,LAIR >= 1)
    CREATURE_AVAILABLE(PLAYER0,ARCHER,1,1)
ENDIF


IF(PLAYER0,TRAINING >= 1)
    CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
ENDIF


IF(PLAYER0,RESEARCH >= 1)
    CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    WIN_GAME
    QUICK_OBJECTIVE(2,"Teraz barbarzyncy nie zyja, a ty panujesz nad ta kraina. Sluch o twym zwyciestwie odbil sie szerokim echem po calej arktyce, gdzie teraz udezymy?",PLAYER0)
ENDIF
