REM PLAY Level 11

REM    BIG SECRET

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,55)

START_MONEY(PLAYER0,7500)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,DEMONSPAWN,10)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DRAGON,25)
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(ORC,2)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,15)


REM         ALL PLAYERS
REM         Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)


REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)


	REM Spells

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)

	REM  doors & traps

 	        DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

REM ******* KNIGHT SETTINGS *******

SET_CREATURE_STRENGTH(KNIGHT,200)
SET_CREATURE_HEALTH(KNIGHT,5800)
SET_CREATURE_ARMOUR(KNIGHT,200)
SET_CREATURE_FEAR(KNIGHT,0)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	IF(PLAYER_GOOD, TOTAL_CREATURES == 0)
                WIN_GAME
        ENDIF
ENDIF


REM                 CREATURE  GOLD
REM                        LEVEL    OBJECTIVE

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,THIEF,8,3800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,9,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,FAIRY,9,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,AVATAR,8,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,KNIGHT,10,6000,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,THIEF,2,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,THIEF,3,28000,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,DWARFA,9,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DWARFA,9,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,GIANT,9,4000,ATTACK_ENEMIES,0)




IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,4,1)
ENDIF
