REM ********************************************
REM
REM Script for Level 209
REM
REM ********************************************

REM Briefing

REM ********************************************
REM So, the little buggers managed something as pitifully easy as raising the
REM dead. This may cause some inconvinience to you but you should overcome it easily.
REM Proceed to Castle Hangdamien, where the first experiment to try and coax
REM our demons out of the dimensional void is taking place. Kill them all and
REM make sure they stay dead.


SET_GENERATE_SPEED(600)

MAX_CREATURES(ALL_PLAYERS,152)

START_MONEY(ALL_PLAYERS,60000)

ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(BUG,5)
ADD_CREATURE_TO_POOL(ORC,15)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(VAMPIRE,3)
ADD_CREATURE_TO_POOL(SORCEROR,9)

CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)


ALLY_PLAYERS(PLAYER1,PLAYER3)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)



DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

CREATE_PARTY(PORTAL1)
    ADD_TO_PARTY(PORTAL1,BILE_DEMON,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL1,DEMONSPAWN,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL1,BUG,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL1,SPIDER,2,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL1,FLY,5,400,ATTACK_ENEMIES,0)

CREATE_PARTY(PORTAL2)
    ADD_TO_PARTY(PORTAL2,BILE_DEMON,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL2,FLY,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL2,DRAGON,2,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL2,DRAGON,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL2,SORCEROR,10,400,ATTACK_ENEMIES,0)

CREATE_PARTY(PORTAL3)
    ADD_TO_PARTY(PORTAL3,ORC,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL3,TROLL,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL3,SKELETON,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL3,FLY,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL3,TENTACLE,3,400,ATTACK_ENEMIES,0)

CREATE_PARTY(PORTAL4)
    ADD_TO_PARTY(PORTAL4,ORC,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL4,ORC,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL4,DEMONSPAWN,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL4,GHOST,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL4,TROLL,10,400,ATTACK_ENEMIES,0)

CREATE_PARTY(PORTAL5)
    ADD_TO_PARTY(PORTAL5,DRAGON,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL5,DARK_MISTRESS,6,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL5,HORNY,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL5,FLY,1,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PORTAL5,BUG,1,400,ATTACK_ENEMIES,0)

IF(PLAYER_GOOD,TOTAL_CREATURES == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PORTAL1,1,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PORTAL2,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PORTAL3,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PORTAL4,4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PORTAL5,5,1)
ENDIF

IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
    WIN_GAME
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
    
ENDIF
