; KeeperFX campaign file
; Version for Lord Vexer campaign

[common]
NAME = Lord Vexer campaign
NAME_TEXT_ID = 1025
; Folders storing data files for this campaign
LEVELS_LOCATION = campgns/lrdvexer
LAND_LOCATION   = campgns/lrdvexer_lnd
CREATURES_LOCATION = campgns/lrdvexer_crtr
CONFIGS_LOCATION = campgns/lrdvexer_cfgs
MEDIA_LOCATION = ldata
; Single player level numbers, and bonus levels for 'Reveal hidden land' boxes
SINGLE_LEVELS =   1   2   3   4   5   6
BONUS_LEVELS =    0   0   0   0   0   0
; Multiplayer level numbers
;MULTI_LEVELS = 50 51 52 53 54 60 61 62 63 64 70 71 72 73 74
; Extra levels: full moon, new moon
;EXTRA_LEVELS = 105
; File which stores credits (located in land location folder)
CREDITS = lvcredts.txt
; High score table parameters (num of entries and file name)
HIGH_SCORES = 1024 scr_lvex.dat
; Land view at start and end of the game
LAND_VIEW_START = rgmap00 viframe00
LAND_VIEW_END = rgmap07 viframe07
LAND_MARKERS = ENSIGNS
; Ambient sound samples - good and bad sound
LAND_AMBIENT = 189 190
; Intro and outro; note that the intro here is for campaign, not for whole game
OUTRO_MOVIE = outromix.smk

[strings]
ENG = fxdata/gtext_eng.dat
FRE = fxdata/gtext_fre.dat
GER = fxdata/gtext_ger.dat
ITA = fxdata/gtext_ita.dat
SPA = fxdata/gtext_spa.dat
SWE = fxdata/gtext_swe.dat
POL = fxdata/gtext_pol.dat
DUT = fxdata/gtext_dut.dat
JPN = fxdata/gtext_jpn.dat
CHI = fxdata/gtext_chi.dat
CHT = fxdata/gtext_cht.dat
RUS = fxdata/gtext_rus.dat
CZE = fxdata/gtext_cze.dat
KOR = fxdata/gtext_kor.dat

; Location of the speech sound files. Speech files should be WAVs with ADPCM data.
; If there's no folder for current language, then first entry is selected by default.
[speech]
ENG = campgns/lrdvexer_eng

; Details about single player levels

[map00001]
NAME_TEXT = Allarvale
;NAME_ID = 202
ENSIGN_POS = 628 522
ENSIGN_ZOOM = 628 522
PLAYERS = 1
SPEECH = good01.wav bad01.wav
LAND_VIEW = rgmap01 viframe01
OPTIONS = tutorial

[map00002]
NAME_TEXT = Motmot
;NAME_ID = 203
ENSIGN_POS = 818 500
ENSIGN_ZOOM = 818 500
PLAYERS = 1
SPEECH = good02.wav bad02.wav
LAND_VIEW = rgmap02 viframe02
OPTIONS = tutorial

[map00003]
NAME_TEXT = Darvicious
;NAME_ID = 204
ENSIGN_POS = 735 382
ENSIGN_ZOOM = 735 382
PLAYERS = 1
SPEECH = good03.wav bad03.wav
LAND_VIEW = rgmap03 viframe03
OPTIONS = tutorial

[map00004]
NAME_TEXT = Blossom
;NAME_ID = 205
ENSIGN_POS = 616 410
ENSIGN_ZOOM = 616 410
PLAYERS = 1
SPEECH = good04.wav bad04.wav
LAND_VIEW = rgmap04 viframe04
OPTIONS = 

[map00005]
NAME_TEXT = Forlon
;NAME_ID = 206
ENSIGN_POS = 456 420
ENSIGN_ZOOM = 456 420
PLAYERS = 1
SPEECH = good05.wav bad05.wav
LAND_VIEW = rgmap05 viframe05
OPTIONS = 

[map00006]
NAME_TEXT = Vexershrine
;NAME_ID = 207
ENSIGN_POS = 468 474
ENSIGN_ZOOM = 468 474
PLAYERS = 1
SPEECH = good06.wav bad06.wav
LAND_VIEW = rgmap06 viframe06
OPTIONS = 

; Details about bonus and extra levels

; (no such levels)

; Details about multiplayer levels

; (no such levels)

