REM ********************************************
REM
REM            Script for Level 27 - Demonicano
REM
REM ********************************************
REM Generated using Dungeon Scripter V0.84.
REM Created by Stubbjax.
REM ********************************************

REM ************** SETUP - GENERAL *************

SET_GENERATE_SPEED(400)
MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,30)
MAX_CREATURES(PLAYER2,30)
START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,5000)
START_MONEY(PLAYER2,5000)
COMPUTER_PLAYER(PLAYER1,1)
COMPUTER_PLAYER(PLAYER2,1)


REM ************* SETUP - CREATURES ************

ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(THIEF,10)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(SAMURAI,10)
ADD_CREATURE_TO_POOL(WIZARD,10)
ADD_CREATURE_TO_POOL(FAIRY,20)

CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,DWARFA,1,1)
CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,1)
CREATURE_AVAILABLE(PLAYER0,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER0,THIEF,1,1)
CREATURE_AVAILABLE(PLAYER0,ARCHER,1,1)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER0,FAIRY,1,1)

REM *************** SETUP - ROOMS **************

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER2,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER2,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)

REM ************** SETUP - SPELLS **************

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)


REM *********** SETUP - TRAPS & DOORS **********

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(PLAYER1,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,LAVA,1,0)
TRAP_AVAILABLE(PLAYER0,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(PLAYER1,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
DOOR_AVAILABLE(PLAYER1,BRACED,1,0)
DOOR_AVAILABLE(PLAYER2,BRACED,1,25)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
DOOR_AVAILABLE(PLAYER1,STEEL,1,0)
DOOR_AVAILABLE(PLAYER2,STEEL,1,25)

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,BARBARIAN,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,8,1000,ATTACK_ENEMIES,0)

REM ****************************************************************************

QUICK_OBJECTIVE(1,"Two other Keepers are currently vying for control of this realm. They're not yet aware of your presence. the locals here are also a force to be reckoned with. Conan expects you to use any force necessary to gain this realm as your own.",PLAYER0)
ENDIF

SET_FLAG(PLAYER0,FLAG0,1)

IF(PLAYER0,TORTURE > =1)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
ENDIF

IF(PLAYER0,TEMPLE > =1)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,1)
SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,1)
SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
       IF(PLAYER0,ALL_DUNGEONS_DESTROYED ==1)
QUICK_OBJECTIVE(2,"That's another land you've added to your dismal collection. Conan will be most pleased upon hearing of this victory.",PLAYER0)
    WIN_GAME   
   ENDIF
      ENDIF
        ENDIF   

