LEVEL_VERSION(1)
SET_GENERATE_SPEED(500)
START_MONEY(PLAYER0,3000)
START_MONEY(PLAYER1,10000)
MAX_CREATURES(ALL_PLAYERS,0)

COMPUTER_PLAYER(PLAYER1,0)

ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,60)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,60)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(FEM)
	ADD_TO_PARTY(FEM,FAIRY,8,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(FEM,WITCH,8,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(FEM,FAIRY,8,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(FEM,WITCH,8,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(FEM,FAIRY,8,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(FEM,WITCH,8,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(FEM,FAIRY,8,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(FEM,WITCH,8,1000,DEFEND_LOCATION,0)

IF(PLAYER0,ENTRANCE == 9)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER0,15)
ENDIF
IF(PLAYER0,ENTRANCE == 18)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER0,20)
ENDIF
IF(PLAYER0,ENTRANCE == 27)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER0,25)
ENDIF
IF(PLAYER0,ENTRANCE == 36)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER0,30)
ENDIF
IF(PLAYER0,ENTRANCE == 45)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER0,35)
ENDIF

IF(PLAYER1,ENTRANCE == 9)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER1,15)
ENDIF
IF(PLAYER1,ENTRANCE == 18)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER1,20)
ENDIF
IF(PLAYER1,ENTRANCE == 27)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER1,25)
ENDIF
IF(PLAYER1,ENTRANCE == 36)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER1,30)
ENDIF
IF(PLAYER1,ENTRANCE == 45)
	NEXT_COMMAND_REUSABLE
	MAX_CREATURES(PLAYER1,35)
ENDIF

IF(PLAYER0,GAME_TURN >= 0)
	QUICK_OBJECTIVE(​0,​"Another rival keeper and more hero do-gooders stand between you and ruling the overworld. Kill them like the rest.",ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FEM,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FEM,-2,1)
	SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER0,FLAG0 == 1)
	IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER0,TIMER0)
	NEXT_COMMAND_REUSABLE
	SET_FLAG(PLAYER0,FLAG0,2)
	ENDIF
ENDIF

IF(PLAYER0,FLAG0 == 2)
	IF(PLAYER0,TIMER0 >= 12000)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FEM,-1,1)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FEM,-2,1)
	NEXT_COMMAND_REUSABLE
	SET_FLAG(PLAYER0,FLAG0,1)
	ENDIF
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	QUICK_OBJECTIVE(​1,​"They never stood a chance. Such a shame really. Oh well, press on my lord.",ALL_PLAYERS)
	WIN_GAME
ENDIF
