LEVEL_VERSION(1) REM Everraging War
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,12500)
MAX_CREATURES(ALL_PLAYERS,28)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

ALLY_PLAYERS(PLAYER0,PLAYER3,3)
ALLY_PLAYERS(PLAYER1,PLAYER2,3)
ALLY_PLAYERS(PLAYER3,PLAYER0,3)
ALLY_PLAYERS(PLAYER2,PLAYER1,3)
SET_GAME_RULE(AlliesShareVision,1)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(BodiesForVampire,6)



ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,25)
ADD_CREATURE_TO_POOL(SPIDER,25)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,25)
ADD_CREATURE_TO_POOL(SORCEROR,25)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,35)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,35)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BARRACKS,12000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_HOLD_AUDIENCE,11000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,PRISON,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TORTURE,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TEMPLE,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,SCAVENGER,27500)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_ARMAGEDDON,30000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_DESTROY_WALLS,50000)

IF_ACTION_POINT(1,PLAYER1)
	QUICK_INFORMATION(6,"Seems like someone's coming for you,they might get held back a bit but not forever so watchout!",ALL_PLAYERS)
ENDIF
IF_ACTION_POINT(2,PLAYER2)
	QUICK_INFORMATION(3,"Seems like someone's coming for you,they might get held back a bit but not forever so watchout!",ALL_PLAYERS)
ENDIF
IF_ACTION_POINT(4,PLAYER0)
QUICK_INFORMATION(4,"You are coming Close to the Warpath, you should be careful around here or you might get Squashed!",ALL_PLAYERS)
ENDIF
IF_ACTION_POINT(3,PLAYER3)
QUICK_INFORMATION(5,"Looks like your Brother in Arms looks for the Treasure in the Middle are u brave enough to Clear the Path for him?",ALL_PLAYERS)
ENDIF


QUICK_OBJECTIVE(0,"You and your Brother in Arms got a standoff against Two other Strong looking CREEPERS, help together to conquer this Realm!",ALL_PLAYERS)


IF(PLAYER0,TOTAL_CREATURES >=15)
 	QUICK_INFORMATION(1,"You are Building quite the Army, Train them good enough to withstand even the Strongest foes that are awaiting you.",ALL_PLAYERS)
	SET_TIMER(PLAYER0,TIMER1)
	ENDIF
IF(PLAYER0,TIMER1 >= 7500)
QUICK_INFORMATION(2,"It seems a bit quiet... to quiet if u ask me...",ALL_PLAYERS)
ENDIF

IF(ALL_PLAYERS,TOTAL_CREATURES >=26)
	SET_TIMER(PLAYER0,TIMER3)
	ENDIF
IF(PLAYER0,TIMER3 >= 60000)
	CHANGE_SLAB_TYPE(42,48,PATH)
ENDIF
	

CREATE_PARTY(Disruptor)
	ADD_TO_PARTY(Disruptor,FAIRY,6,650,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,THIEF,6,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,ARCHER,5,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,MONK,5,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,SAMURAI,6,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,GIANT,5,3000,ATTACK_DUNGEON_HEART,0)
	

CREATE_PARTY(DEFENSE1)
	ADD_TO_PARTY(DEFENSE1,FAIRY,10,650,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,FAIRY,10,650,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,THIEF,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,THIEF,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,ARCHER,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,ARCHER,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,MONK,9,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,MONK,9,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,SAMURAI,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,SAMURAI,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,GIANT,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,AVATAR,10,3000,DEFEND_LOCATION,0)

	CREATE_PARTY(DEFENSE2)
	ADD_TO_PARTY(DEFENSE2,FAIRY,10,650,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,FAIRY,10,650,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,THIEF,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,THIEF,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,ARCHER,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,ARCHER,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,MONK,9,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,MONK,9,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,SAMURAI,9,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,SAMURAI,9,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,GIANT,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,GIANT,10,3000,DEFEND_LOCATION,0)


IF(PLAYER_GOOD,AVATAR==0)
	SET_TIMER(PLAYER_GOOD,Timer0)
	ENDIF

	IF(PLAYER_GOOD,TIMER0 >= 15000)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-1,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-2,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-3,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-4,1)
	ENDIF

IF(PLAYER0,TOTAL_CREATURES == 1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE1,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE2,-3,1)
ENDIF
	
	
	IF(PLAYER_GOOD,Timer0==15001)
		NEXT_COMMAND_REUSABLE
		Set_Timer(PLAYER_GOOD,Timer0)
		ENDIF
	
	
IF_CONTROLS(PLAYER1,IMP < 16)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER1,IMP >= 16)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,0,0)
ENDIF

IF_CONTROLS(PLAYER2,IMP < 16)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER2,IMP >= 16)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER2,POWER_IMP,0,0)
ENDIF

IF_CONTROLS(PLAYER3,IMP < 16)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER3,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER3,IMP >= 16)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER3,POWER_IMP,0,0)
ENDIF
	



IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
	QUICK_OBJECTIVE(7,"You did well even with that Handicap of an -Brother in Arms-",ALL_PLAYERS)
ENDIF

IF(Player0,DUNGEON_DESTROYED == 1)
	QUICK_OBJECTIVE(8, "You and your brother didn't Harmonize... thats why you Loose.")
	LOSE_GAME
ENDIF

IF(PLAYER3,DUNGEON_DESTROYED == 1)
	QUICK_INFORMATION(10,"You didnt help your brother to stay alive, so it's up to you alone to conquer this realm, Good Luck!")
ENDIF