LEVEL_VERSION(1)
SET_GENERATE_SPEED(1000)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,5000)

MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,25)

ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

RESEARCH_ORDER(ALL_PLAYERS,ROOM,TRAINING,5000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BARRACKS,12000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,PRISON,20000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TORTURE,20000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BRIDGE,30000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TEMPLE,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,SCAVENGER,27500)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_DISEASE,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_ARMAGEDDON,100000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_DESTROY_WALLS,750000)


IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
