LEVEL_VERSION(1) REM EVIL vs GOOD Multiplayer
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,12500)
MAX_CREATURES(ALL_PLAYERS,35)

ALLY_PLAYERS(PLAYER0,PLAYER1,1)
ALLY_PLAYERS(PLAYER1,PLAYER0,1)
SET_GAME_RULE(AlliesShareVision,1)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(GemEffectiveness,40)
SET_GAME_RULE(MaxThingsInHand,12)

QUICK_OBJECTIVE(3,"You need to Work together in Order to Conquer this Realm, Blue needs a helping Hand otherwise bad things gonnna happen...",ALL_PLAYERS)

ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(MONK,20)
ADD_CREATURE_TO_POOL(FAIRY,20)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,MONK,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,FAIRY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,GIANT,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(TUNNELER1)
	ADD_TO_PARTY(TUNNELER1,DRUID,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,BUG,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,ARCHER,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,BARBARIAN,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,THIEF,3,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(TUNNELER2)
	ADD_TO_PARTY(TUNNELER2,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,TIME_MAGE,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,ARCHER,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,BILE_DEMON,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,BARBARIAN,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,WITCH,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,FAIRY,6,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(TUNNELER3)
	ADD_TO_PARTY(TUNNELER3,MONK,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,DWARFA,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,SAMURAI,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,FAIRY,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,SPIDER,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,VAMPIRE,8,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER3,KNIGHT,8,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(TUNNELER4)
	ADD_TO_PARTY(TUNNELER4,KNIGHT,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,FAIRY,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,FAIRY,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,SAMURAI,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,HORNY,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,ARCHER,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,GIANT,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,BARBARIAN,10,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER4,BILE_DEMON,10,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(OUTPOST1)
	ADD_TO_PARTY(OUTPOST1,KNIGHT,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST1,TIME_MAGE,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST1,TIME_MAGE,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST1,DRAGON,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST1,DRAGON,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST1,BILE_DEMON,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST1,BILE_DEMON,8,500,DEFEND_HEART,0)
	
	
CREATE_PARTY(OUTPOST2)	
	ADD_TO_PARTY(OUTPOST2,FAIRY,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST2,DARK_MISTRESS,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST2,SAMURAI,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST2,ARCHER,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST2,BARBARIAN,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST2,BARBARIAN,8,500,DEFEND_HEART,0)
	ADD_TO_PARTY(OUTPOST2,VAMPIRE,8,500,DEFEND_HEART,0)

CREATE_PARTY(CASTLEHEART)
	ADD_TO_PARTY(CASTLEHEART,KNIGHT,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,KNIGHT,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,KNIGHT,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,AVATAR,10,1500,DEFEND_HEART,1)
	ADD_TO_PARTY(CASTLEHEART,AVATAR,10,1500,DEFEND_HEART,1)
	ADD_TO_PARTY(CASTLEHEART,FAIRY,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,FAIRY,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,DARK_MISTRESS,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,DARK_MISTRESS,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,DRAGON,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,DRAGON,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,DRUID,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,DRUID,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,SAMURAI,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,SAMURAI,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,VAMPIRE,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,HORNY,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,WITCH,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,WITCH,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,TIME_MAGE,10,1500,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,TIME_MAGE,10,1500,DEFEND_HEART,0)



IF(PLAYER1,TRAINING == 1)
	SET_TIMER(PLAYER1,TIMER0)
ENDIF

IF(PLAYER_GOOD,FLAG0 == 0)
IF(PLAYER1,TIMER0 >= 4500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-6,DUNGEON_HEART,1,3,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-7,DUNGEON_HEART,1,3,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-5,DUNGEON_HEART,1,3,2500)
	QUICK_INFORMATION(0,"I hope you started your training asap because the first Hero Waves are on their way to you!",PLAYER1)
	SET_TIMER(PLAYER1,TIMER1)
ENDIF

IF(PLAYER1,TIMER1 >= 5800)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-8,DUNGEON_HEART,1,3,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-7,DUNGEON_HEART,1,3,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-5,DUNGEON_HEART,1,3,2500)
	SET_TIMER(PLAYER1,TIMER2)
ENDIF

IF(PLAYER1,TIMER2 >= 7500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-6,DUNGEON_HEART,1,5,3500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-7,DUNGEON_HEART,1,5,3500)
	SET_TIMER(PLAYER1,TIMER3)
	QUICK_INFORMATION(1,"Looks like they are getting even stronger... i wonder if theres a way to stop this...",PLAYER1)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-5,DUNGEON_HEART,1,5,3500)
ENDIF

IF(PLAYER1,TIMER3 >= 8500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-8,DUNGEON_HEART,1,5,3500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-7,DUNGEON_HEART,1,5,3500)
	SET_TIMER(PLAYER1,TIMER4)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-5,DUNGEON_HEART,1,5,3500)
ENDIF

IF(PLAYER1,TIMER4 >= 9500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER3,-6,DUNGEON_HEART,1,8,3500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER3,-8,DUNGEON_HEART,1,8,3500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER3,-5,DUNGEON_HEART,1,8,3500)
ENDIF


IF(PLAYER1,TIMER5 >= 12000)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER4,-6,DUNGEON_HEART,1,10,3500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER4,-6,DUNGEON_HEART,1,10,3500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER4,-6,DUNGEON_HEART,1,10,3500)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER1,TIMER5)
	QUICK_INFORMATION(2,"THIS IS GETTING OUT OF HAND NOW DO SOMETHING ABOUT IT!",ALL_PLAYERS)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER4,-5,DUNGEON_HEART,1,10,3500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER4,-5,DUNGEON_HEART,1,10,3500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER4,-5,DUNGEON_HEART,1,10,3500)
ENDIF
ENDIF


IF(PLAYER_GOOD,DUNGEON_DESTROYED >= 1 )
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
	CHANGE_SLAB_TYPE(79,81,GEMS,NONE)
	CHANGE_SLAB_TYPE(26,21,DIRT,NONE)
	CHANGE_SLAB_TYPE(27,21,DIRT,NONE)
	CHANGE_SLAB_TYPE(28,21,DIRT,NONE)
	CHANGE_SLAB_TYPE(22,25,DIRT,NONE)
	CHANGE_SLAB_TYPE(22,26,DIRT,NONE)
	CHANGE_SLAB_TYPE(22,27,DIRT,NONE)
ENDIF


IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,-1,1)
ENDIF
IF_ACTION_POINT(19,PLAYER1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,-1,1)
ENDIF
IF_ACTION_POINT(22,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,-3,1)
ENDIF
IF_ACTION_POINT(23,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,-2,1)
ENDIF

IF_ACTION_POINT(21,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,-4,1)
ENDIF

IF_ACTION_POINT(24,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,5,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,5,1)
ENDIF
IF_ACTION_POINT(25,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,6,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,6,1)
ENDIF
IF_ACTION_POINT(5,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,7,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,7,1)
ENDIF
IF_ACTION_POINT(6,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,4,1)
ENDIF

IF_ACTION_POINT(27,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,-10,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,-10,1)
ENDIF
IF_ACTION_POINT(26,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST1,-9,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUTPOST2,-9,1)
ENDIF

IF_ACTION_POINT(20,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CASTLEHEART,20,1)
ENDIF

IF(ALL_PLAYERS,ALL_DUNGEONS_DESTROYED == 1)
	QUICK_OBJECTIVE(4,"You Guys made it even if the odds where against you, Bravo!")
	WIN_GAME
ENDIF
