LEVEL_VERSION(1)
SET_GENERATE_SPEED(500)
START_MONEY(ALL_PLAYERS,22500)
MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,25)
MAX_CREATURES(PLAYER2,35)
MAX_CREATURES(PLAYER3,35)

COMPUTER_PLAYER(PLAYER2,7)
COMPUTER_PLAYER(PLAYER3,7)
ALLY_PLAYERS(PLAYER0,PLAYER1,1)
ALLY_PLAYERS(PLAYER1,PLAYER0,1)
ALLY_PLAYERS(PLAYER2,PLAYER3,3)
ALLY_PLAYERS(PLAYER3,PLAYER2,3)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(AlliesShareVision,1)
SET_GAME_RULE(MaxThingsInHand,12)
SET_CREATURE_PROPERTY(IMP,NO_CORPSE_ROTTING,1)

IF_CONTROLS(PLAYER1,VAMPIRE > 6)
  CHANGE_CREATURE_OWNER(PLAYER1,VAMPIRE,LEAST_EXPERIENCED,PLAYER_GOOD)
ENDIF

IF_CONTROLS(PLAYER0,VAMPIRE > 6)
  CHANGE_CREATURE_OWNER(PLAYER1,VAMPIRE,LEAST_EXPERIENCED,PLAYER_GOOD)
ENDIF

IF(PLAYER0,VAMPIRES_RAISED >= 1)
	QUICK_INFORMATION(6,"You got your first Vampire it seems.But be careful not to raise to many since and Old Curse of this Realm will make them Betray you.")
ENDIF

IF(PLAYER1,VAMPIRES_RAISED >= 1)
	QUICK_INFORMATION(7,"You got your first Vampire it seems.But be careful not to raise to many since and Old Curse of this Realm will make them Betray you.")
ENDIF

QUICK_OBJECTIVE(3,"You and your Ally should take on your side first before taking on these Pesky Keepers, Rumours spread there are some Mighty Specials hidden on each players side...",ALL_PLAYERS)

IF_CONTROLS(PLAYER2,IMP < 20)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER2,IMP >= 20)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,0,0)
ENDIF

IF_CONTROLS(PLAYER3,IMP < 20)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER3,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER3,IMP >= 20)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER3,POWER_IMP,0,0)
ENDIF



ADD_CREATURE_TO_POOL(TROLL,25)
ADD_CREATURE_TO_POOL(SPIDER,25)
ADD_CREATURE_TO_POOL(TENTACLE,25)
ADD_CREATURE_TO_POOL(SORCEROR,25)
ADD_CREATURE_TO_POOL(ORC,25)
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
ADD_CREATURE_TO_POOL(DRAGON,25)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(DWARFA,25)
ADD_CREATURE_TO_POOL(ARCHER,25)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)
ROOM_AVAILABLE(PLAYER3,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER3,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER3,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)



CREATE_PARTY(TUNNELER1)
	ADD_TO_PARTY(TUNNELER1,DRUID,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,DWARFA,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,ARCHER,3,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER1,THIEF,3,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(TUNNELER2)
	ADD_TO_PARTY(TUNNELER2,SAMURAI,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,TIME_MAGE,5,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,BILE_DEMON,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,BARBARIAN,6,250,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TUNNELER2,WITCH,6,250,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(DEFENSE1)
	ADD_TO_PARTY(DEFENSE1,FAIRY,6,650,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,THIEF,6,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,ARCHER,5,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,MONK,5,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,WITCH,6,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE1,GIANT,5,3000,DEFEND_LOCATION,0)

CREATE_PARTY(DEFENSE2)
	ADD_TO_PARTY(DEFENSE2,SAMURAI,5,650,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,THIEF,5,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,ARCHER,5,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,MONK,5,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,BARBARIAN,5,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DEFENSE2,GIANT,5,3000,DEFEND_LOCATION,0)


CREATE_PARTY(CASTLEHEART)
	ADD_TO_PARTY(CASTLEHEART,MONK,7,250,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,DWARFA,7,250,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,SAMURAI,8,250,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,FAIRY,7,250,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,BARBARIAN,7,250,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,VAMPIRE,7,250,DEFEND_HEART,0)
	ADD_TO_PARTY(CASTLEHEART,KNIGHT,8,250,DEFEND_HEART,0)


REM # "Dungeon Box: Spawn a Gem at given Location."
IF(PLAYER1,BOX23_ACTIVATED > 0)
	CHANGE_SLAB_TYPE(81,69,GEMS,NONE)
	SET_FLAG(PLAYER1,BOX23_ACTIVATED,0)
ENDIF
IF(PLAYER0,BOX23_ACTIVATED > 0)
	CHANGE_SLAB_TYPE(5,9,GEMS,NONE)
	SET_FLAG(PLAYER0,BOX23_ACTIVATED,0)
ENDIF

SET_BOX_TOOLTIP(23,"GEM BOX: Use this to generate a GEM at given Location!")

IF_ACTION_POINT(5,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE1,-8,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE2,-7,1)
ENDIF

IF_ACTION_POINT(6,PLAYER1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE1,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE2,-4,1)
	COMPUTER_DIG_TO_LOCATION(PLAYER1,PLAYER1,11)
ENDIF

IF_ACTION_POINT(7,PLAYER1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CASTLEHEART,7,1)
	COMPUTER_DIG_TO_LOCATION(PLAYER1,PLAYER1,12)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CASTLEHEART,8,1)
ENDIF

IF_ACTION_POINT(12,PLAYER1)
	COMPUTER_DIG_TO_LOCATION(PLAYER1,PLAYER1,7)
ENDIF

IF_ACTION_POINT(16,PLAYER0)
	QUICK_INFORMATION(1,"Now that you have defeated Your sides Dungeon heart you may rethink your alliance with that Blue Rat and Take advantage of him when the Time is right...",PLAYER0)
ENDIF

IF_ACTION_POINT(15,PLAYER1)
	QUICK_INFORMATION(2,"Now that you have defeated Your sides Dungeon heart you may rethink your alliance with that Red Trashcan and take advantage of Him when the Time is right...",PLAYER1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED >= 0)
	IF_ACTION_POINT(13,player1)
	QUICK_INFORMATION(4,"It's a bit early to take on the Keepers, maybe switch Directions and go for some Heroes...")
	ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED >= 0)
	IF_ACTION_POINT(14,player0)
	QUICK_INFORMATION(5,"It's a bit early to take on the Keepers, maybe switch Directions and go for some Heroes...")
	ENDIF
ENDIF


IF(PLAYER0,TRAINING >= 1)
	SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF(PLAYER1,TRAINING >= 1)
	SET_TIMER(PLAYER1,TIMER0)
ENDIF

IF(PLAYER_GOOD,FLAG0 == 0)
IF(PLAYER0,TIMER0 >= 5000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-5,DUNGEON_HEART,0,2,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-6,DUNGEON_HEART,0,2,2500)
	SET_TIMER(PLAYER0,TIMER1)
ENDIF
IF(PLAYER0,TIMER1 >= 5000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-5,DUNGEON_HEART,0,2,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-6,DUNGEON_HEART,0,2,2500)
	SET_TIMER(PLAYER0,TIMER2)
ENDIF
IF(PLAYER0,TIMER2 >= 6500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-5,DUNGEON_HEART,0,2,2500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-6,DUNGEON_HEART,0,2,2500)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER0,TIMER2)
ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG1 == 0)
IF(PLAYER1,TIMER0 >= 5000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-2,DUNGEON_HEART,1,2,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-1,DUNGEON_HEART,1,2,2500)
	SET_TIMER(PLAYER1,TIMER1)
ENDIF
IF(PLAYER1,TIMER1 >= 5000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-2,DUNGEON_HEART,0,2,2500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER1,-1,DUNGEON_HEART,0,2,2500)
	SET_TIMER(PLAYER1,TIMER2)
ENDIF
IF(PLAYER1,TIMER2 >= 6500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-2,DUNGEON_HEART,0,2,3500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELER2,-1,DUNGEON_HEART,0,2,3500)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER1,TIMER2)
ENDIF
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF

IF_ACTION_POINT(3,PLAYER1)
	SET_FLAG(PLAYER_GOOD,FLAG1,1)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED >= 1)
	WIN_GAME
ENDIF


