LEVEL_VERSION(1)
SET_GENERATE_SPEED(300)
START_MONEY(ALL_PLAYERS,12500)
MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER1,30)
MAX_CREATURES(PLAYER2,30)

SET_GAME_RULE(ImpWorkExperience,150)
SET_GAME_RULE(GemEffectiveness,25)
SET_GAME_RULE(GhostConvertChance,0)
SET_GAME_RULE(TortureConvertChance,100)

QUICK_OBJECTIVE(2,"The War between those two Keepers and the Good Keeper tore open the Earth so Magma channeled out from underneath... Find a way to take them down and bring back silence to this Wartorn Realm.",ALL_PLAYERS)

COMPUTER_PLAYER(PLAYER1,7)
COMPUTER_PLAYER(PLAYER2,0)

ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,25)
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
ADD_CREATURE_TO_POOL(DRAGON,25)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(SAMURAI,25)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(Disruptor)
	ADD_TO_PARTY(Disruptor,FAIRY,7,650,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,THIEF,7,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,ARCHER,7,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,MONK,7,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,WITCH,7,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,GIANT,7,3000,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(Disruptor,SAMURAI,7,3000,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(DEFENSE1)
	ADD_TO_PARTY(DEFENSE1,FAIRY,8,650,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,FAIRY,8,650,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,THIEF,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,THIEF,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,ARCHER,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,ARCHER,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,MONK,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,MONK,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,SAMURAI,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,SAMURAI,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,GIANT,8,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE1,AVATAR,8,3000,DEFEND_HEART,1)

CREATE_PARTY(DISTURBANCE)
	ADD_TO_PARTY(DISTURBANCE,GIANT,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE,ARCHER,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE,THIEF,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE,WITCH,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE,BARBARIAN,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE,WIZARD,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE,DWARFA,6,250,DEFEND_LOCATION,0)

CREATE_PARTY(DISTURBANCE1)
	ADD_TO_PARTY(DISTURBANCE1,SAMURAI,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE1,ARCHER,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE1,FAIRY,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE1,THIEF,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE1,BARBARIAN,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE1,TIME_MAGE,6,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(DISTURBANCE1,BILE_DEMON,6,250,DEFEND_LOCATION,0)


IF_ACTION_POINT(1,PLAYER0)
	QUICK_INFORMATION(3,"The Ground is Shaking my Lord! We may hurry up so the Land gets back its Deserved Peace!",ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-1,1)
	CHANGE_SLAB_TYPE(4,32,PATH,NONE)
	CHANGE_SLAB_TYPE(4,33,PATH,NONE)
	CHANGE_SLAB_TYPE(4,34,PATH,NONE)
	CHANGE_SLAB_TYPE(4,35,PATH,NONE)
	CHANGE_SLAB_TYPE(4,36,PATH,NONE)
	CHANGE_SLAB_TYPE(4,37,PATH,NONE)
	CHANGE_SLAB_TYPE(4,38,PATH,NONE)
	CHANGE_SLAB_TYPE(4,39,PATH,NONE)
	CHANGE_SLAB_TYPE(4,40,PATH,NONE)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,97,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,100,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,103,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,106,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,112,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,115,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,118,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,121,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,13,109,POWER_CAVE_IN,9,1)
	REVEAL_MAP_RECT(PLAYER0,13,97,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,100,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,103,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,106,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,112,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,115,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,118,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,121,6,3)
	REVEAL_MAP_RECT(PLAYER0,13,109,6,3)
ENDIF


IF(PLAYER2,DUNGEON_DESTROYED == 1)
	CHANGE_SLAB_TYPE(47,79,PATH,NONE)
	CHANGE_SLAB_TYPE(48,79,PATH,NONE)
	CHANGE_SLAB_TYPE(49,79,PATH,NONE)
	CHANGE_SLAB_TYPE(50,79,PATH,NONE)
	CHANGE_SLAB_TYPE(51,79,PATH,NONE)
	CHANGE_SLAB_TYPE(52,79,PATH,NONE)
	CHANGE_SLAB_TYPE(53,79,PATH,NONE)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,142,238,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,145,238,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,148,238,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,151,238,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,154,238,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,157,238,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,160,238,POWER_CAVE_IN,9,1)
ENDIF


IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-1,1)
	SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DISTURBANCE,-2,1)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DISTURBANCE1,-3,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DISTURBANCE,5,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DISTURBANCE1,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-1,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DISTURBANCE1,-5,1)
ENDIF

IF_SLAB_OWNER(78,72,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE1,7,1)
	SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

IF(PLAYER_GOOD,TIMER0 >= 6000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-1,1)
ENDIF

IF(PLAYER_GOOD,FLAG0 == 0)
	IF(PLAYER_GOOD,TIMER0 >= 7500)
	NEXT_COMMAND_REUSABLE
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,Disruptor,-1,DUNGEON_HEART,0,7,2500)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER0)
	ENDIF
ENDIF





IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	QUICK_INFORMATION(1,"Looks Like your fight Against the Avatar rumbled some Dirt onto the Lava... now theres a chance to finally get rid of this Blue Annoyance.",ALL_PLAYERS)
	CHANGE_SLAB_TYPE(80,47,PATH,NONE)
	CHANGE_SLAB_TYPE(80,46,PATH,NONE)
	CHANGE_SLAB_TYPE(80,45,PATH,NONE)
	CHANGE_SLAB_TYPE(80,44,PATH,NONE)
	CHANGE_SLAB_TYPE(80,43,PATH,NONE)
	CHANGE_SLAB_TYPE(80,42,PATH,NONE)
	CHANGE_SLAB_TYPE(80,41,PATH,NONE)
	CHANGE_SLAB_TYPE(80,40,PATH,NONE)
	CHANGE_SLAB_TYPE(80,39,PATH,NONE)
	CHANGE_SLAB_TYPE(80,38,PATH,NONE)
	CHANGE_SLAB_TYPE(80,37,PATH,NONE)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,142,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,139,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,136,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,133,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,130,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,127,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,124,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,121,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,118,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,241,115,POWER_CAVE_IN,9,1)
	USE_POWER_AT_POS(PLAYER_NEUTRAL,160,112,POWER_CAVE_IN,9,1)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
ENDIF


IF_CONTROLS(PLAYER1,IMP < 26)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER1,IMP >= 26)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER1,POWER_IMP,0,0)
ENDIF

IF_CONTROLS(PLAYER2,IMP < 22)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
 ENDIF

IF_CONTROLS(PLAYER2,IMP >= 22)
  NEXT_COMMAND_REUSABLE
  MAGIC_AVAILABLE(PLAYER2,POWER_IMP,0,0)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 35)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureConvertChance,0)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(PrisonSkeletonChance,0)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(GhostConvertChance,0)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureDeathChance,100)
ENDIF

IF(PLAYER0,TOTAL_CREATURES < 35)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureConvertChance,100)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(PrisonSkeletonChance,50)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(GhostConvertChance,5)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureDeathChance,0)
ENDIF





IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
