LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,22500)
MAX_CREATURES(ALL_PLAYERS,30)

ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

SET_BOX_TOOLTIP(22,"ANNOYANCEBOX: Send a Fart to your Enemy.")

REM # "FARTBOX: All friendly minions get happy."
IF(PLAYER0,BOX22_ACTIVATED > 0)
	NEXT_COMMAND_REUSABLE
	PLAY_MESSAGE(PLAYER1,SOUND,95)
ENDIF

IF(PLAYER0,BOX22_ACTIVATED >= 1)
	NEXT_COMMAND_REUSABLE
	SET_FLAG(PLAYER0,BOX22_ACTIVATED,0)
	NEXT_COMMAND_REUSABLE
	ADD_OBJECT_TO_LEVEL(SPECBOX_CUSTOM,19,22,PLAYER0)
ENDIF


SET_BOX_TOOLTIP(23,"ANNOYANCEBOX: Send a Fart to your Enemy.")

REM # "FARTBOX: Fully restores your Dungeon Heart."
IF(PLAYER1,BOX23_ACTIVATED > 0)
	NEXT_COMMAND_REUSABLE
	PLAY_MESSAGE(PLAYER0,SOUND,94)
ENDIF

IF(PLAYER1,BOX23_ACTIVATED >= 1)
	NEXT_COMMAND_REUSABLE
	SET_FLAG(PLAYER1,BOX23_ACTIVATED,0)
	NEXT_COMMAND_REUSABLE
	ADD_OBJECT_TO_LEVEL(SPECBOX_CUSTOM,20,23,PLAYER1)
ENDIF

CREATE_PARTY(ENTRANCE1)
	ADD_TO_PARTY(ENTRANCE1,DRUID,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE1,BUG,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE1,ARCHER,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE1,BARBARIAN,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE1,THIEF,3,250,DEFEND_LOCATION,0)


CREATE_PARTY(ENTRANCE2)
	ADD_TO_PARTY(ENTRANCE2,DRUID,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE2,FAIRY,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE2,ARCHER,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE2,BARBARIAN,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE2,THIEF,3,250,DEFEND_LOCATION,0)

CREATE_PARTY(ENTRANCE3)
	ADD_TO_PARTY(ENTRANCE3,DRUID,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE3,FAIRY,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE3,ARCHER,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE3,BARBARIAN,3,250,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCE3,THIEF,3,250,DEFEND_LOCATION,0)


CREATE_PARTY(DEFENSE)
	ADD_TO_PARTY(DEFENSE,KNIGHT,5,250,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE,FAIRY,4,250,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE,ARCHER,4,250,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE,BARBARIAN,4,250,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE,THIEF,4,250,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE,SAMURAI,4,250,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE,HORNY,4,250,DEFEND_HEART,0)
	ADD_TO_PARTY(DEFENSE,TIME_MAGE,10,250,DEFEND_HEART,0)

REM RED PLAYER

IF_ACTION_POINT(13,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENTRANCE1,-4,1)
ENDIF

IF_ACTION_POINT(12,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENTRANCE2,-5,1)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENTRANCE3,-6,1)
ENDIF


REM WHITE HEART

IF_ACTION_POINT(3,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENSE,16,1)
ENDIF

REM BLUE PLAYER

IF_ACTION_POINT(9,PLAYER1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENTRANCE1,-3,1)
ENDIF

IF_ACTION_POINT(8,PLAYER1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENTRANCE2,-2,1)
ENDIF

IF_ACTION_POINT(6,PLAYER1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENTRANCE3,-1,1)
ENDIF








IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF


IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF