REM ********************************************
REM
REM Script for Level 204 (Midsnog-Feel)
REM by Paulus
REM PaulusWell@aol.com
REM ********************************************

SET_GENERATE_SPEED(700)

COMPUTER_PLAYER(PLAYER1,1)
COMPUTER_PLAYER(PLAYER2,10)

MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER1,25)
MAX_CREATURES(PLAYER2,25)

ALLY_PLAYERS(PLAYER1,PLAYER2)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,10000)

ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(DRAGON,25)
ADD_CREATURE_TO_POOL(HELL_HOUND,15)
ADD_CREATURE_TO_POOL(VAMPIRE,15)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(FLY,15)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
ADD_CREATURE_TO_POOL(DEMONSPAWN,25)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)

REM *** MUST FIND BEFORE BUILDING ***
IF(PLAYER0,WORKSHOP > 0)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF
IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF
IF(PLAYER0,PRISON > 0)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF

REM *** GIVEN STRAIGHT AWAY ***
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)

REM *** MUST RESEARCH ***
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

REM *** GIVEN STRAIGHT AWAY ***

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
REM *** MUST RESEARCH ***
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)

CREATE_PARTY(PARTY1)
    ADD_TO_PARTY(PARTY1,KNIGHT,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,FAIRY,9,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,WIZARD,8,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,SAMURAI,10,800,ATTACK_ENEMIES,0)

QUICK_OBJECTIVE(1,"The Hero's of this land of Midsnog-Feel are few and puny, Wipe them aside, Battle for the holy letters and then destroy the upstarts who think to challage your all-powerful Self. ",PLAYER0)

SET_FLAG(PLAYER0,FLAG0,0)

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER_GOOD,KNIGHT == 0)
        QUICK_INFORMATION(2,"Well done. That's the wimps out of the way. Now take this land!!")
    ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-1,1)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER2,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
            QUICK_OBJECTIVE(3,"THE LAND IS YOURS.  ENJOY THE SPOILS OF VICTORY, DUNGEON KEEPER.",PLAYER0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF
