REM ****************************************************************************
REM  Campaigns Consolidation Project for KeeperFX strategy game.
REM ****************************************************************************
REM  Script for Level Lushmeadow-on-Down
REM  Campaign: DK Original
REM  Authors:  based on Bullfrog script
REM            KeeperFX CCP Team
REM  Date:     17 Dec 1996 - 08 Sep 2014
REM  Copying and copyrights:
REM    This program is free software; you can redistribute it and/or modify
REM    it under the terms of the GNU General Public License as published by
REM    the Free Software Foundation; either version 2 of the License, or
REM    (at your option) any later version.
REM ****************************************************************************
LEVEL_VERSION(1)

SET_GENERATE_SPEED(500)

START_MONEY(PLAYER0,3000)
START_MONEY(PLAYER1,3000)

MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,25)

ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(FLY,15)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)

SET_CREATURE_MAX_LEVEL(PLAYER0,DEMONSPAWN,10)

IF(PLAYER0,WORKSHOP<25)
	NEXT_COMMAND_REUSABLE
	CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,0,0)
ENDIF
IF(PLAYER0,WORKSHOP>=25)
	NEXT_COMMAND_REUSABLE
	CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
ENDIF

IF(PLAYER1,WORKSHOP<25)
	NEXT_COMMAND_REUSABLE
	CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,0,0)
ENDIF
IF(PLAYER1,WORKSHOP>=25)
	NEXT_COMMAND_REUSABLE
	CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
ENDIF

REM	Creature availability
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
	
REM	Room availability
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

REM	Spells availability
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)

REM	Doors and traps availability
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

REM ****************************************************************************

QUICK_OBJECTIVE(1,"Another Keeper controls this underworld realm. His dungeon lies to the north. If you are to entice creatures to work for you instead of him, you will have to build a more magnificent dungeon. Get on with it then.",ALL_PLAYERS)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF