LEVEL_VERSION(1)
SET_GENERATE_SPEED(600)
START_MONEY(ALL_PLAYERS,7000)
MAX_CREATURES(ALL_PLAYERS,25)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(DRUID,20)
ADD_CREATURE_TO_POOL(MAIDEN,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRUID,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,MAIDEN,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

DISPLAY_OBJECTIVE(74)

CREATE_PARTY(tickle)
	ADD_TO_PARTY(tickle,ARCHER,6,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(tickle,BARBARIAN,5,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(tickle,DWARFA,3,100,ATTACK_ENEMIES,0)

CREATE_PARTY(spank)
	ADD_TO_PARTY(spank,SAMURAI,6,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(spank,GIANT,5,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(spank,WIZARD,6,400,ATTACK_ENEMIES,0)

CREATE_PARTY(paddle)
	ADD_TO_PARTY(paddle,TIME_MAGE,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(paddle,WITCH,8,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(paddle,DWARFA,7,600,ATTACK_ENEMIES,0)

IF(PLAYER0,TOTAL_CREATURES > 4)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-3,ACTION_POINT,3,1,75)
ENDIF
IF(PLAYER1,TOTAL_CREATURES > 4)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-4,ACTION_POINT,4,1,75)
ENDIF
IF_CONTROLS(PLAYER_GOOD,MONK == 0)
	SET_DOOR(UNLOCKED,40,47)
	SET_DOOR(UNLOCKED,59,47)
	SET_DOOR(UNLOCKED,48,48)
	SET_DOOR(UNLOCKED,51,48)
	SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF

IF(PLAYER_GOOD,TIMER1 > 6000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,tickle,-1,DUNGEON,1,3,400)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,tickle,-2,DUNGEON,2,3,400)
ENDIF
IF(PLAYER_GOOD,TIMER1 > 18000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,spank,-1,DUNGEON,1,7,500)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,spank,-2,DUNGEON,2,7,500)
ENDIF
IF(PLAYER_GOOD,TIMER1 > 32000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,paddle,-4,DUNGEON,1,8,200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,paddle,-3,DUNGEON,2,8,200)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	DISPLAY_OBJECTIVE(96)
	WIN_GAME
ENDIF
IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
	DISPLAY_OBJECTIVE(96)
	WIN_GAME
ENDIF