REM ********************************************
REM
REM Script for Level 203 (Keepsafe)
REM By Paulus
REM PaulusWell@aol.com
REM ********************************************


SET_GENERATE_SPEED(400)

COMPUTER_PLAYER(PLAYER1,1)
COMPUTER_PLAYER(PLAYER2,10)

MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER1,30)
MAX_CREATURES(PLAYER2,30)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,20000)
START_MONEY(PLAYER2,20000)


ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,15)
ADD_CREATURE_TO_POOL(VAMPIRE,10)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(FLY,15)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)


CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)

REM *** MUST FIND BEFORE BUILDING ***
IF(PLAYER0,PRISON > 0)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF

IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF

IF(PLAYER0,SCAVENGER > 0)
    ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ENDIF

IF(PLAYER0,TEMPLE > 0)
    ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF

IF(PLAYER0,TORTURE > 0)
    ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
ENDIF

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER2,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER2,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)


DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)

MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)


CREATE_PARTY(PARTY1)
    ADD_TO_PARTY(PARTY1,DWARFA,4,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY1,DWARFA,4,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY1,THIEF,4,250,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,THIEF,4,250,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,BARBARIAN,5,300,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY1,BARBARIAN,5,300,DEFEND_PARTY,0)

CREATE_PARTY(PARTY2)
    ADD_TO_PARTY(PARTY2,DWARFA,4,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY2,DWARFA,4,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY2,THIEF,4,250,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY2,THIEF,4,250,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY2,WIZARD,4,350,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY2,BARBARIAN,5,300,DEFEND_PARTY,0)

CREATE_PARTY(PARTY3)
    ADD_TO_PARTY(PARTY3,WIZARD,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,DWARFA,5,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,ARCHER,4,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,ARCHER,4,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,BARBARIAN,5,300,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,BARBARIAN,5,300,DEFEND_PARTY,0)

CREATE_PARTY(PARTY4)
    ADD_TO_PARTY(PARTY4,WIZARD,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,MONK,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,ARCHER,4,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,ARCHER,4,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,BARBARIAN,5,300,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY4,GIANT,5,400,DEFEND_PARTY,0)

CREATE_PARTY(PARTY5)
    ADD_TO_PARTY(PARTY5,WIZARD,8,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,FAIRY,7,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,ARCHER,6,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,ARCHER,6,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,BARBARIAN,7,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY5,GIANT,8,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY5,SAMURAI,8,700,ATTACK_ENEMIES,0)

CREATE_PARTY(PARTY6)
    ADD_TO_PARTY(PARTY6,WIZARD,9,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,ARCHER,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,ARCHER,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,SAMURAI,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(PARTY7)
    ADD_TO_PARTY(PARTY7,WIZARD,9,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY7,WITCH,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY7,ARCHER,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY7,MONK,8,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY7,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY7,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY7,SAMURAI,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(PARTY8)
    ADD_TO_PARTY(PARTY8,KNIGHT,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY8,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY8,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY8,WIZARD,10,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY8,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY8,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY8,SAMURAI,10,800,ATTACK_ENEMIES,0)


SET_TIMER(PLAYER0,TIMER1)
SET_TIMER(PLAYER0,TIMER3)

IF(PLAYER0,GAME_TURN >= 0)
    SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER0,FLAG1 == 0)
QUICK_OBJECTIVE(0,"Within the lands of Keepsafe there is a great battle between two Keepers and The Hero`s. The Lord of the Land thinks he is safe in his mighty Castle? He thinks he hold the greater Power? Show them the error he has made and take the land for yourself.",PLAYER0)
ENDIF


IF(PLAYER0,TIMER1 >= 4000)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-1,DUNGEON,0,5,400)
ENDIF

IF(PLAYER0,TIMER1 >= 4000)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-2,DUNGEON,0,5,400)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,1,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY5,3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY6,-3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY7,-4,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY8,-5,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    QUICK_OBJECTIVE(1,"The Castle of Keepsafe is yours!!!  Now go! Smash your rivals of this land. Victory is there ...",PLAYER0)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
