REM ********************************************
REM *                                          *
REM *                  Walldowns               *
REM *                                          *
REM ********************************************

REM ********************************************
REM ***** Its a bit scruffy, first attempt,*****
REM ***** Let me know if any mistakes      *****
REM ***** By Paul Wellman E-mail :-        *****
REM ***** PaulusWell@aol.com               *****


SET_GENERATE_SPEED(500)

COMPUTER_PLAYER(PLAYER1,0)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,25)

START_MONEY(PLAYER0,30000)
START_MONEY(PLAYER1,10000)


ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)

IF(PLAYER0,PRISON > 0)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
    
ENDIF

IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
    
ENDIF

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)


DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)



MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)


CREATE_PARTY(PARTY1)
CREATE_PARTY(PARTY2)
CREATE_PARTY(PARTY3)
CREATE_PARTY(PARTY4)
CREATE_PARTY(PARTY5)



    ADD_TO_PARTY(PARTY1,ARCHER,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,ARCHER,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,DWARFA,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,DWARFA,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,WITCH,6,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,THIEF,6,200,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,THIEF,6,200,STEAL_GOLD,0)

    ADD_TO_PARTY(PARTY2,ARCHER,7,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,ARCHER,7,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,BARBARIAN,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,MONK,6,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,MONK,6,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,SAMURAI,8,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,SAMURAI,8,700,ATTACK_ENEMIES,0)


    ADD_TO_PARTY(PARTY3,ARCHER,7,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,ARCHER,7,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,GIANT,6,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,GIANT,6,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,WIZARD,5,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,WIZARD,6,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,WIZARD,6,500,ATTACK_ENEMIES,0)

    ADD_TO_PARTY(PARTY4,ARCHER,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,ARCHER,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY3,GIANT,10,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY4,GIANT,10,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY4,WIZARD,7,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,WIZARD,8,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,KNIGHT,10,900,ATTACK_ENEMIES,0)

    ADD_TO_PARTY(PARTY5,ARCHER,7,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,ARCHER,7,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,GIANT,10,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY5,GIANT,10,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY5,WIZARD,8,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,BARBARIAN,9,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,WITCH,9,800,ATTACK_ENEMIES,0)


IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,1,1)
    
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,1,1)
    
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,-1,1)
    SET_FLAG(PLAYER0,FLAG0,1)
    
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY5,5,1)
    
ENDIF

QUICK_OBJECTIVE(0,"In the caves of Walldowns, a rival Keeper battles with the tireless forces of good. Vanquish the pathetic heroes and then proceed to conquer the rival Keeper to gain dominance over this land.",PLAYER0)


IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER_GOOD,KNIGHT == 0)
        QUICK_OBJECTIVE(1,"The corpses of the good lie strewn around you. Now go, and conquer your rival on this land. Dominion awaits ...",PLAYER0)
        
    ENDIF
    
    IF(PLAYER1,DUNGEON_DESTROYED == 1)
        WIN_GAME
        
    ENDIF
ENDIF
