LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,100000)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,50)

COMPUTER_PLAYER(PLAYER1,0)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

SET_GAME_RULE(MaxThingsInHand,50)

SET_GAME_RULE(GemEffectiveness,50)

SET_GAME_RULE (TortureConvertChance,100)

SET_CREATURE_PROPERTY(KNIGHT,LORD,0)

SET_CREATURE_PROPERTY(AVATAR,LORD,0)

QUICK_OBJECTIVE(0,"Hello, Keeper. The Portal starts the Game, so build one or the other Room and find a way to Stop those annoying Heroes from their infinite comming trough their Portals, you can claim their portals to stop them from getting through. ",All_PLAYERS)

CREATE_PARTY(ERK)
	ADD_TO_PARTY(ERK,THIEF,1,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK,BARBARIAN,1,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK,ARCHER,1,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK,ARCHER,1,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(ERK1)
	ADD_TO_PARTY(ERK1,THIEF,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK1,BARBARIAN,6,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK1,ARCHER,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK1,ARCHER,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK1,MONK,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK1,GIANT,6,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(ERK2)
	ADD_TO_PARTY(ERK2,MONK,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK2,BARBARIAN,7,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK2,ARCHER,6,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK2,ARCHER,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK2,GIANT,7,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK2,GIANT,7,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(ERK3)
	ADD_TO_PARTY(ERK3,THIEF,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK3,BARBARIAN,5,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK3,ARCHER,4,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK3,ARCHER,4,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ERK3,MONK,4,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(DEATH)
	ADD_TO_PARTY(DEATH,AVATAR,10,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(DEATH,KNIGHT,10,300,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(DEATH,KNIGHT,10,300,ATTACK_DUNGEON_HEART,0)

IF(PLAYER0,SKELETON > 4)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(PrisonSkeletonChance,0)
ENDIF

IF(PLAYER0,SKELETON < 4)
		NEXT_COMMAND_REUSABLE
		SET_GAME_RULE (PrisonSkeletonChance,100)
ENDIF

IF(player0,ENTRANCE == 9)

	SET_TIMER(PLAYER_GOOD,TIMER1)
	SET_TIMER(PLAYER1,TIMER1)
	SET_TIMER(PLAYER2,TIMER1)
ENDIF



IF_ACTION_POINT(6,PLAYER0)
	QUICK_INFORMATION(8,"This Realm has a nasty trap. dont close all Gates before you weakend the enemy.",6)
ENDIF



IF(PLAYER2,TIMER1 >= 1500)
	SET_TIMER(PLAYER_GOOD,TIMER2)
ENDIF

IF(PLAYER2,TIMER1 >= 3000)
	SET_TIMER(PLAYER_GOOD,TIMER3)
ENDIF

IF(PLAYER2,TIMER1 >= 4500)
	SET_TIMER(PLAYER_GOOD,TIMER4)

ENDIF

SET_FLAG(PLAYER1,FLAG1,0)


IF(PLAYER_GOOD,TIMER1 >= 6000)
    IF(PLAYER1,FLAG1 == 0)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ERK,-1,1)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG1,1)
    ENDIF
ENDIF

IF(PLAYER1,FLAG1 == 1)

        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG1,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF

SET_FLAG(PLAYER1,FLAG2,0)


IF(PLAYER_GOOD,TIMER2 >= 6000)
    IF(PLAYER1,FLAG2 == 0)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ERK,-2,1)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG2,1)
    ENDIF
ENDIF

IF(PLAYER1,FLAG2 == 1)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG2,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER2)
ENDIF

SET_FLAG(PLAYER1,FLAG3,0)


IF(PLAYER_GOOD,TIMER3 >= 6000)
    IF(PLAYER1,FLAG3 == 0)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ERK,-3,1)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG3,1)
    ENDIF
ENDIF

IF(PLAYER1,FLAG3 == 1)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG3,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER3)
ENDIF

SET_FLAG(PLAYER1,FLAG4,0)


IF(PLAYER_GOOD,TIMER4 >= 6000)
    IF(PLAYER1,FLAG4 == 0)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ERK,-4,1)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG4,1)
    ENDIF
ENDIF

IF(PLAYER1,FLAG4 == 1)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER1,FLAG4,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER4)
ENDIF

IF(PLAYER1,TIMER1 >= 6500)
	ADD_TO_PARTY(​ERK,​SAMURAI,​2,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,SAMURAI,​2,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, ARCHER, 1)
	DELETE_FROM_PARTY(ERK, ARCHER, 1)
ENDIF

IF(PLAYER1,TIMER1 >= 8500)
	ADD_TO_PARTY(​ERK,WIZARD,​3,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,WIZARD,​3,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, THIEF, 1)
	DELETE_FROM_PARTY(ERK, BARBARIAN, 1)
ENDIF

IF(PLAYER1,TIMER1 >= 10500)
	ADD_TO_PARTY(​ERK,FAIRY,​4,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,FAIRY,​4,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, SAMURAI, 2)
	DELETE_FROM_PARTY(ERK, SAMURAI, 2)
ENDIF

IF(PLAYER1,TIMER1 >= 12500)
	ADD_TO_PARTY(​ERK,MONK,​4,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,MONK,​4,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, WIZARD, 3)
	DELETE_FROM_PARTY(ERK, WIZARD, 3)
ENDIF

IF(PLAYER1,TIMER1 >= 14500)
	ADD_TO_PARTY(​ERK,THIEF,​5,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,THIEF,​5,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, FAIRY, 4)
	DELETE_FROM_PARTY(ERK, FAIRY, 4)
ENDIF

IF(PLAYER1,TIMER1 >= 16500)
	ADD_TO_PARTY(​ERK,GIANT,​5,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,GIANT,​5,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, MONK, 4)
	DELETE_FROM_PARTY(ERK, MONK, 4)
ENDIF

IF(PLAYER1,TIMER1 >= 18500)
	ADD_TO_PARTY(​ERK,BARBARIAN,​6,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,BARBARIAN,​6,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, THIEF, 5)
	DELETE_FROM_PARTY(ERK, THIEF, 5)
ENDIF


IF(PLAYER1,TIMER1 >= 20000)
	ADD_TO_PARTY(​ERK,DWARFA,​6,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,DWARFA,​6,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, GIANT, 5)
	DELETE_FROM_PARTY(ERK, GIANT, 5)
ENDIF

IF(PLAYER1,TIMER1 >= 22500)
	ADD_TO_PARTY(​ERK,WITCH,​6,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,WITCH,​6,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, BARBARIAN, 6)
	DELETE_FROM_PARTY(ERK, BARBARIAN, 6)
ENDIF

IF(PLAYER1,TIMER1 >= 25000)
	ADD_TO_PARTY(​ERK,ARCHER,​6,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,ARCHER,​6,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, DWARFA, 6)
	DELETE_FROM_PARTY(ERK, DWARFA, 6)
ENDIF

IF(PLAYER1,TIMER1 >= 27500)
	ADD_TO_PARTY(​ERK,GIANT,​6,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,GIANT,​6,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, WITCH, 6)
	DELETE_FROM_PARTY(ERK, WITCH, 6)
ENDIF

IF(PLAYER1,TIMER1 >= 30000)
	ADD_TO_PARTY(​ERK,MONK,​7,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,MONK,​7,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, ARCHER, 6)
	DELETE_FROM_PARTY(ERK, ARCHER, 6)
ENDIF

IF(PLAYER1,TIMER1 >= 32500)
	ADD_TO_PARTY(​ERK,WIZARD,​7,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,WIZARD,​7,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, GIANT, 6)
	DELETE_FROM_PARTY(ERK, GIANT, 6)
ENDIF


IF(PLAYER1,TIMER1 >= 35000)
	ADD_TO_PARTY(​ERK,BARBARIAN,​8,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,BARBARIAN,​8,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, MONK, 7)
	DELETE_FROM_PARTY(ERK, MONK, 7)
ENDIF


IF(PLAYER1,TIMER1 >= 37500)
	ADD_TO_PARTY(​ERK,TUNNELLER,​8,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,TUNNELLER,​8,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, WIZARD, 7)
	DELETE_FROM_PARTY(ERK, WIZARD, 7)
ENDIF


IF(PLAYER1,TIMER1 >= 40000)
	ADD_TO_PARTY(​ERK,THIEF,​9,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,THIEF,​9,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, BARBARIAN, 8)
	DELETE_FROM_PARTY(ERK, BARBARIAN, 8)
ENDIF


IF(PLAYER1,TIMER1 >= 42500)
	ADD_TO_PARTY(​ERK,FAIRY,​9,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,FAIRY,​9,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, TUNNELLER, 8)
	DELETE_FROM_PARTY(ERK, TUNNELLER, 8)
ENDIF

IF(PLAYER1,TIMER1 >= 45000)
	ADD_TO_PARTY(​ERK,MONK,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,MONK,​10,500,​ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, THIEF, 9)
	DELETE_FROM_PARTY(ERK, THIEF, 9)
ENDIF

IF(PLAYER1,TIMER1 >= 47500)
	ADD_TO_PARTY(​ERK,KNIGHT,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,KNIGHT,​10,​500,ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, MONK, 10)
	DELETE_FROM_PARTY(ERK, MONK, 10)
	DELETE_FROM_PARTY(ERK, FAIRY, 9)
	DELETE_FROM_PARTY(ERK, FAIRY, 9)
ENDIF

IF(PLAYER1,TIMER1 >= 50000)
	ADD_TO_PARTY(​ERK,GIANT,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,GIANT,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,BARBARIAN,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,BARBARIAN,​10,​500,ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, KNIGHT, 10)
	DELETE_FROM_PARTY(ERK, KNIGHT, 10)
ENDIF

IF(PLAYER1,TIMER1 >= 52000)
	ADD_TO_PARTY(​ERK,MONK,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,SAMURAI,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,THIEF,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,ARCHER,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,WIZARD,​10,​500,ATTACK_DUNGEON_HEART,​200)
	ADD_TO_PARTY(​ERK,FAIRY,​10,​500,ATTACK_DUNGEON_HEART,​200)
	DELETE_FROM_PARTY(ERK, GIANT, 10)
	DELETE_FROM_PARTY(ERK, BARBARIAN, 10)
ENDIF

IF_SLAB_OWNER(​11,​152,PLAYER0)
        SET_FLAG(PLAYER1,FLAG1,3)
ENDIF

IF_SLAB_OWNER(​157,​158,PLAYER0)
        SET_FLAG(PLAYER1,FLAG2,3)
ENDIF

IF_SLAB_OWNER(​134,​79,PLAYER0)
        SET_FLAG(PLAYER1,FLAG3,3)
ENDIF

IF_SLAB_OWNER(​28,​80,PLAYER0)
        SET_FLAG(PLAYER1,FLAG4,3)
ENDIF



IF(PLAYER1,FLAG1 == 3)
	IF(PLAYER1,FLAG2 == 3)	
		IF(PLAYER1,FLAG3 == 3)
			IF(PLAYER1,FLAG4 == 3)
				IF(PLAYER_GOOD,DUNGEON_DESTROYED == 0)
        				SET_TIMER(PLAYER3,TIMER1)
       					SET_FLAG(PLAYER3,FLAG1,0)
					QUICK_OBJECTIVE(1,"This was not a good Idea, keeper. The Heroes are too strong at the Moment. These Gates cant be closed yet, I think u forgot something ",All_PLAYERS)
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF



IF(PLAYER3,TIMER1 >= 200)
    IF(PLAYER3,FLAG1 == 0)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEATH,-5,4)
	NEXT_COMMAND_REUSABLE
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEATH,-6,4)
        NEXT_COMMAND_REUSABLE
        SET_FLAG(PLAYER3,FLAG1,1)
    ENDIF
ENDIF




IF(PLAYER1,FLAG1 == 3)
	IF(PLAYER1,FLAG2 == 3)	
		IF(PLAYER1,FLAG3 == 3)
			IF(PLAYER1,FLAG4 == 3)
				IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
       					SET_FLAG(PLAYER1,FLAG1,4)
       					SET_FLAG(PLAYER1,FLAG2,4)
       					SET_FLAG(PLAYER1,FLAG3,4)
       					SET_FLAG(PLAYER1,FLAG4,4)
					QUICK_OBJECTIVE(2,"You are one kind of Evil and its good to be bad. Now instinct the left over Enemy. ",All_PLAYERS)
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEATH,1,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ERK1,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ERK2,3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	QUICK_INFORMATION(3,"Dont go further this way if you havent stopped the heroes yet. ",4)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ERK3,5,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 30)
	QUICK_INFORMATION(11,"Watch out to attract too many creatures. ",ALL_PLAYERS)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 34)
	NEXT_COMMAND_REUSABLE
	KILL_CREATURE(PLAYER0,ANY_CREATURE,LEAST_EXPERIENCED,1)
	NEXT_COMMAND_REUSABLE
	QUICK_INFORMATION(4,"The evil gods are dissatisfied, they provide a balance and kill your weakest creature . ",ALL_PLAYERS)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	QUICK_INFORMATION(5,"The Forces of the Heroes calmed down. shut all the Herogates forever. ",All_PLAYERS)
ENDIF



IF(PLAYER0,KNIGHT > 5)
	NEXT_COMMAND_REUSABLE
	KILL_CREATURE(PLAYER0,KNIGHT,LEAST_EXPERIENCED,1)
	NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER0,FLY,PLAYER0,1,10,0)
	QUICK_INFORMATION(6,"the gods dont like too many Knights, so they gave you a fly. ",All_PLAYERS)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 0)
	IF(PLAYER1,DUNGEON_DESTROYED == 1)
        	SET_TIMER(PLAYER3,TIMER1)
       		SET_FLAG(PLAYER3,FLAG1,0)
		QUICK_OBJECTIVE(7,"I dont know how you did that, the Heroes have bundled their powers meanwhile, now die in Hell.",All_PLAYERS)
	ENDIF
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
