REM 3v1

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER3)
ALLY_PLAYERS(PLAYER2,PLAYER3)

COMPUTER_PLAYER(PLAYER1,10)
COMPUTER_PLAYER(PLAYER2,10)
COMPUTER_PLAYER(PLAYER3,10)

SET_GENERATE_SPEED(650)

MAX_CREATURES(PLAYER0,16)
MAX_CREATURES(PLAYER1,20)
MAX_CREATURES(PLAYER2,15)
MAX_CREATURES(PLAYER3,15)

START_MONEY(PLAYER0,8000)
START_MONEY(PLAYER1,15000)
START_MONEY(PLAYER2,15000)
START_MONEY(PLAYER3,15000)

ADD_CREATURE_TO_POOL(TROLL,40)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(DRAGON,15)
ADD_CREATURE_TO_POOL(HELL_HOUND,15)
ADD_CREATURE_TO_POOL(VAMPIRE,5)
ADD_CREATURE_TO_POOL(ORC,15)
ADD_CREATURE_TO_POOL(FLY,15)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)

REM ALL PLAYERS
REM Creature_Availability

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)

REM Room_Availability

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM Spells

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)

REM doors & traps

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(PLAYER0,BOULDER,0,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)


QUICK_OBJECTIVE(0,"Quickly keeper, blow the enemy away, destroy the bridge and Stop them!",PLAYER0)

SET_TIMER(PLAYER0,TIMER0)


IF(PLAYER0,TIMER0 >= 600)
QUICK_OBJECTIVE(4,"Now that the immediate threat is over, you need to consider the situation. The enemy, Azakrath, Jemizel and Krazkel are the best keepers I have ever seen, I have no idea how to defeat them, let alone with this army!",PLAYER0)
ENDIF

IF(PLAYER0,TIMER0 >= 1000)
    QUICK_INFORMATION(8,"You will need really strong creatures. If your bugs aren't dead already, kill them.")
ENDIF

IF(PLAYER0,TIMER0 >= 2000)
QUICK_INFORMATION(5,"Wow. This is a tough situation. I have no idea how you're going to win, but i've heard that the disease spell is granted to anyone brave enough to posess 5 Horned Reapers. Just a rumour.")
ENDIF

IF(PLAYER0,HORNY >= 3)
    QUICK_INFORMATION(6,"Hmm, I can feel the gods gaze upon us, they feel almost ready to grant something.")
ENDIF

IF(PLAYER0,HORNY >= 5)
    QUICK_INFORMATION(7,"The disease spell has been granted! Combined with Lightning, this will be a deadly combination, but is it deadly enough? Only YOU can find out!")
    MAGIC_AVAILABLE(PLAYER0,POWER_DISEASE,1,1)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED >= 1)
    QUICK_INFORMATION(9,"Finally! With all your enemies sent back into void, you are the ruler of this realm. All hail to the most evil of all keepers!")
    WIN_GAME
ENDIF
