LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(ALL_PLAYERS,2500)
MAX_CREATURES(ALL_PLAYERS,25)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(THIEF,20)
ADD_CREATURE_TO_POOL(TUNNELLER,20)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(MONK,20)
ADD_CREATURE_TO_POOL(FAIRY,20)
ADD_CREATURE_TO_POOL(WITCH,20)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)

REM Check if Blue is AI in case of -1player mode
IF(PLAYER1,VIEW_TYPE == 0)
	SET_FLAG(PLAYER_GOOD,FLAG0,1)
	COMPUTER_PLAYER(PLAYER1,0)
ENDIF

REM Freeze payday, portal cycles
SET_GAME_RULE(PayDaySpeed,0)

REM In case players want to play as random
SET_FLAG(PLAYER0,FLAG7,DRAWFROM(0,1))
SET_FLAG(PLAYER1,FLAG7,DRAWFROM(0,1))

SET_BOX_TOOLTIP(1,"Play as Keeper")

IF(PLAYER0,BOX1_ACTIVATED>0)
	SET_TIMER(PLAYER0,TIMER0)
	SET_FLAG(PLAYER0,FLAG0,1)
	QUICK_MESSAGE(0,"Red player chose their faction!", PLAYER0)
	CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
	CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
	CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
	CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
	CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
	CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,0)
	CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,0)
	CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
	CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
	CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
	CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
	CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
	SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,1)
	CHANGE_SLAB_TYPE(11,90,LAVA)
	CHANGE_SLAB_TYPE(9,88,LAVA)
ENDIF

SET_BOX_TOOLTIP(2,"Play as Heroes")
IF(PLAYER0,BOX2_ACTIVATED>0)
	SET_TIMER(PLAYER0,TIMER0)
	SET_FLAG(PLAYER0,FLAG0,1)
	QUICK_MESSAGE(0,"Red player chose their faction!", PLAYER0)
	CREATURE_AVAILABLE(PLAYER0,THIEF,1,0)
	CREATURE_AVAILABLE(PLAYER0,TUNNELLER,1,0)
	CREATURE_AVAILABLE(PLAYER0,DWARFA,1,0)
	CREATURE_AVAILABLE(PLAYER0,ARCHER,1,0)
	CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,0)
	CREATURE_AVAILABLE(PLAYER0,MONK,1,0)
	CREATURE_AVAILABLE(PLAYER0,FAIRY,1,0)
	CREATURE_AVAILABLE(PLAYER0,WITCH,1,0)
	CREATURE_AVAILABLE(PLAYER0,WIZARD,1,0)
	CREATURE_AVAILABLE(PLAYER0,GIANT,1,0)
	CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,0)
	CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,0)
	SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,1)
	CHANGE_SLAB_TYPE(7,90,LAVA)
	CHANGE_SLAB_TYPE(9,88,LAVA)
ENDIF

SET_BOX_TOOLTIP(5,"Play as random")
IF(PLAYER0,BOX5_ACTIVATED>0)
	SET_TIMER(PLAYER0,TIMER0)
	SET_FLAG(PLAYER0,FLAG0,1)
	QUICK_MESSAGE(0,"Red player chose their faction!", PLAYER0)
	SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,1)
	CHANGE_SLAB_TYPE(7,90,LAVA)
	CHANGE_SLAB_TYPE(11,90,LAVA)
	IF(PLAYER0,FLAG7 == 0)
		CREATURE_AVAILABLE(PLAYER0,FLY,1,0)
		CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
		CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,0)
		CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
		CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
		CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,0)
		CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,0)
		CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
		CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
		CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
		CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
		CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
	ENDIF
	IF(PLAYER0,FLAG7 == 1)
		CREATURE_AVAILABLE(PLAYER0,THIEF,1,0)
		CREATURE_AVAILABLE(PLAYER0,TUNNELLER,1,0)
		CREATURE_AVAILABLE(PLAYER0,DWARFA,1,0)
		CREATURE_AVAILABLE(PLAYER0,ARCHER,1,0)
		CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,0)
		CREATURE_AVAILABLE(PLAYER0,MONK,1,0)
		CREATURE_AVAILABLE(PLAYER0,FAIRY,1,0)
		CREATURE_AVAILABLE(PLAYER0,WITCH,1,0)
		CREATURE_AVAILABLE(PLAYER0,WIZARD,1,0)
		CREATURE_AVAILABLE(PLAYER0,GIANT,1,0)
		CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,0)
		CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,0)
	ENDIF
ENDIF

IF(PLAYER0,TIMER0>1)
	CHANGE_SLAB_TYPE(7,90,PRETTY_PATH)
	CHANGE_SLAB_OWNER(7,90,PLAYER0)
	CHANGE_SLAB_TYPE(11,90,PRETTY_PATH)
	CHANGE_SLAB_OWNER(11,90,PLAYER0)
	CHANGE_SLAB_TYPE(9,88,PRETTY_PATH)
	CHANGE_SLAB_OWNER(9,88,PLAYER0)
	SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,0)
ENDIF

SET_BOX_TOOLTIP(3,"Play as Keeper")
IF(PLAYER_GOOD,FLAG0 == 0)
	IF(PLAYER1,BOX3_ACTIVATED>0)
		SET_TIMER(PLAYER1,TIMER0)
		SET_FLAG(PLAYER1,FLAG0,1)
		QUICK_MESSAGE(1,"Blue player chose their faction!", PLAYER1)
		CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
		CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
		CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
		CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
		CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
		CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,0)
		CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)
		CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
		CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
		CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
		CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
		CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
		SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,1)
		CHANGE_SLAB_TYPE(77,9,LAVA)
		CHANGE_SLAB_TYPE(75,7,LAVA)
	ENDIF
ENDIF

SET_BOX_TOOLTIP(4,"Play as Heroes")
IF(PLAYER_GOOD,FLAG0 == 0)
	IF(PLAYER1,BOX4_ACTIVATED>0)
		SET_TIMER(PLAYER1,TIMER0)
		SET_FLAG(PLAYER1,FLAG0,1)
		QUICK_MESSAGE(1,"Blue player chose their faction!", PLAYER1)
		CREATURE_AVAILABLE(PLAYER1,THIEF,1,0)
		CREATURE_AVAILABLE(PLAYER1,TUNNELLER,1,0)
		CREATURE_AVAILABLE(PLAYER1,DWARFA,1,0)
		CREATURE_AVAILABLE(PLAYER1,ARCHER,1,0)
		CREATURE_AVAILABLE(PLAYER1,BARBARIAN,1,0)
		CREATURE_AVAILABLE(PLAYER1,MONK,1,0)
		CREATURE_AVAILABLE(PLAYER1,FAIRY,1,0)
		CREATURE_AVAILABLE(PLAYER1,WITCH,1,0)
		CREATURE_AVAILABLE(PLAYER1,WIZARD,1,0)
		CREATURE_AVAILABLE(PLAYER1,GIANT,1,0)
		CREATURE_AVAILABLE(PLAYER1,SAMURAI,1,0)
		CREATURE_AVAILABLE(PLAYER1,KNIGHT,1,0)
		SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,1)
		CHANGE_SLAB_TYPE(73,9,LAVA)
		CHANGE_SLAB_TYPE(75,7,LAVA)
	ENDIF
ENDIF

SET_BOX_TOOLTIP(6,"Play as random")
IF(PLAYER_GOOD,FLAG0 == 0)
	IF(PLAYER1,BOX6_ACTIVATED>0)
		SET_TIMER(PLAYER1,TIMER0)
		SET_FLAG(PLAYER1,FLAG0,1)
		QUICK_MESSAGE(1,"Blue player chose their faction!", PLAYER1)
		SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,1)
		CHANGE_SLAB_TYPE(77,9,LAVA)
		CHANGE_SLAB_TYPE(73,9,LAVA)
		IF(PLAYER1,FLAG7 == 0)
			CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
			CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
			CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
			CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
			CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
			CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,0)
			CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)
			CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
			CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
			CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
			CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
			CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
		ENDIF
		IF(PLAYER1,FLAG7 == 1)
			CREATURE_AVAILABLE(PLAYER1,THIEF,1,0)
			CREATURE_AVAILABLE(PLAYER1,TUNNELLER,1,0)
			CREATURE_AVAILABLE(PLAYER1,DWARFA,1,0)
			CREATURE_AVAILABLE(PLAYER1,ARCHER,1,0)
			CREATURE_AVAILABLE(PLAYER1,BARBARIAN,1,0)
			CREATURE_AVAILABLE(PLAYER1,MONK,1,0)
			CREATURE_AVAILABLE(PLAYER1,FAIRY,1,0)
			CREATURE_AVAILABLE(PLAYER1,WITCH,1,0)
			CREATURE_AVAILABLE(PLAYER1,WIZARD,1,0)
			CREATURE_AVAILABLE(PLAYER1,GIANT,1,0)
			CREATURE_AVAILABLE(PLAYER1,SAMURAI,1,0)
			CREATURE_AVAILABLE(PLAYER1,KNIGHT,1,0)
		ENDIF
	ENDIF
ENDIF

REM AI plays as random every time
IF(PLAYER_GOOD,FLAG0 == 1)
	SET_TIMER(PLAYER1,TIMER0)
	SET_FLAG(PLAYER1,FLAG0,1)
	QUICK_MESSAGE(1,"Blue player chose their faction!", PLAYER1)
	SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,1)
	CHANGE_SLAB_TYPE(77,9,LAVA)
	CHANGE_SLAB_TYPE(73,9,LAVA)
	CHANGE_SLAB_TYPE(75,7,LAVA)
	IF(PLAYER1,FLAG7 == 0)
		CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
		CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
		CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
		CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
		CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
		CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,0)
		CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)
		CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
		CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
		CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
		CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
		CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
	ENDIF
	IF(PLAYER1,FLAG7 == 1)
		CREATURE_AVAILABLE(PLAYER1,THIEF,1,0)
		CREATURE_AVAILABLE(PLAYER1,TUNNELLER,1,0)
		CREATURE_AVAILABLE(PLAYER1,DWARFA,1,0)
		CREATURE_AVAILABLE(PLAYER1,ARCHER,1,0)
		CREATURE_AVAILABLE(PLAYER1,BARBARIAN,1,0)
		CREATURE_AVAILABLE(PLAYER1,MONK,1,0)
		CREATURE_AVAILABLE(PLAYER1,FAIRY,1,0)
		CREATURE_AVAILABLE(PLAYER1,WITCH,1,0)
		CREATURE_AVAILABLE(PLAYER1,WIZARD,1,0)
		CREATURE_AVAILABLE(PLAYER1,GIANT,1,0)
		CREATURE_AVAILABLE(PLAYER1,SAMURAI,1,0)
		CREATURE_AVAILABLE(PLAYER1,KNIGHT,1,0)
	ENDIF
ENDIF

IF(PLAYER1,TIMER0>1)
	CHANGE_SLAB_TYPE(77,9,PRETTY_PATH)
	CHANGE_SLAB_OWNER(77,9,PLAYER1)
	CHANGE_SLAB_TYPE(73,9,PRETTY_PATH)
	CHANGE_SLAB_OWNER(73,9,PLAYER1)
	CHANGE_SLAB_TYPE(75,7,PRETTY_PATH)
	CHANGE_SLAB_OWNER(75,7,PLAYER1)
	SET_OBJECT_CONFIGURATION(SPECBOX_CUSTOM,DestroyOnLava,0)
ENDIF

IF(PLAYER0,FLAG0 == 1)
	IF(PLAYER1,FLAG0 == 1)
		SET_TIMER(PLAYER0,TIMER1)
		QUICK_MESSAGE(2,"Both players have chosen their faction!", None)
	ENDIF
ENDIF

IF(PLAYER0,TIMER1 > 20)
	QUICK_MESSAGE(3,"Game starts in 3...", None)
ENDIF

IF(PLAYER0,TIMER1 > 40)
	QUICK_MESSAGE(4,"Game starts in 2...", None)
ENDIF

IF(PLAYER0,TIMER1 > 60)
	QUICK_MESSAGE(5,"Game starts in 1...", None)
ENDIF

REM Unfreeze payday, portal cycles, player actions
IF(PLAYER0,TIMER1 > 80)
	QUICK_MESSAGE(6,"Game starts now!", None)
	ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,PLAYER0,5,1,0,JUMP)
	ADD_CREATURE_TO_LEVEL(PLAYER1,IMP,PLAYER1,5,1,0,JUMP)
	ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
	ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
	ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
	ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
	ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
	ZOOM_TO_LOCATION(PLAYER0,PLAYER0)
	ZOOM_TO_LOCATION(PLAYER1,PLAYER1)
	PLAY_MESSAGE(PLAYER0,SOUND,488)
	PLAY_MESSAGE(PLAYER1,SOUND,488)
	SET_GAME_RULE(PayDaySpeed,100)
ENDIF
IF(PLAYER0,TIMER1 > 90)
	CLEAR_MESSAGE(0)
ENDIF

REM PLAYER0,FLAG0 Red player chose their faction
REM PLAYER0,FLAG7 Red player random choice
REM PLAYER1,FLAG0 Blue player chose their faction
REM PLAYER1,FLAG7 Blue player random choice
REM PLAYER_GOOD,FLAG0 Check if Blue is AI
REM PLAYER0,TIMER0 time after Red player choice - used for Red player special box removal
REM PLAYER0,TIMER1 timer before true game start
REM PLAYER1,TIMER0 time after Blue player choice - used for Blue player special box removal

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF