
LEVEL_VERSION(1)

SET_GENERATE_SPEED(600)

START_MONEY(PLAYER1,6000)
START_MONEY(PLAYER0,16000)

COMPUTER_PLAYER(PLAYER0,0)
REM Re-configure computer player
SET_COMPUTER_CHECKS(PLAYER0,"CHECK FOR QUICK ATTACK",700,70,3000,8,12500)
SET_COMPUTER_CHECKS(PLAYER0,"CHECK FOR ENOUGH IMPS",0,6,6,0,0)
SET_COMPUTER_PROCESS(PLAYER0,"ATTACK SAFE ATTACK",0,70,8,70,0)
SET_COMPUTER_PROCESS(PLAYER0,"ATTACK PLAN 1",0,70,8,70,0)

MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,20)

ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(ORC,10)

REM	Creature availability
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)

REM players can get dragons after 3 minutes
IF(PLAYER1,GAME_TURN>=3600)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
ENDIF
	
REM	Room availability
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

REM	Spells availability
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)

REM	Doors and traps availability
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)

REM ****************************************************************************

QUICK_OBJECTIVE(1,"Elsewhere in this fiery realm you have a rival Keeper to contend with. And he brought a trasfered Max level Bile Demon with him to prevent you from rushing him. What a cunning rival to deal with!",PLAYER1)

REM Allow building SCAVENGER when claimed on map
IF(PLAYER0,SCAVENGER > 0)
	ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ENDIF

IF(PLAYER1,SCAVENGER > 0)
	ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,1)
ENDIF

IF(PLAYER1,REWARDED[HORNY] >= 1)
  QUICK_INFORMATION(2, "You can only summon one horned reaper from your temple.", PLAYER1)
  REMOVE_SACRIFICE_RECIPE(TROLL,BILE_DEMON,DARK_MISTRESS)
ENDIF

IF(PLAYER1,SKELETONS_RAISED >= 10)
	SET_GAME_RULE(PrisonSkeletonChance,0)
	QUICK_INFORMATION(11, "You can't get more skeletons from prison.", PLAYER1)
ENDIF

IF(PLAYER1,GHOSTS_RAISED >= 10)
	SET_GAME_RULE(GhostConvertChance,0)
	QUICK_INFORMATION(12, "You can't get more ghosts from torture room.", PLAYER1)
ENDIF

IF(PLAYER1,CREATURES_CONVERTED >= 10)
    SET_GAME_RULE(TortureConvertChance,0)
	SET_GAME_RULE(TortureDeathChance,100)
	QUICK_INFORMATION(13, "You can't convert more creatures from torture room.", PLAYER1)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	QUICK_OBJECTIVE(3,"Obviously you are the more cunning one, Master!",PLAYER1)
	WIN_GAME
ENDIF
