
LEVEL_VERSION(1)

SET_GENERATE_SPEED(400)

COMPUTER_PLAYER(PLAYER0,10)
COMPUTER_PLAYER(PLAYER2,10)

ALLY_PLAYERS(PLAYER1,PLAYER2,1)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,10000)

MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,14)
MAX_CREATURES(PLAYER2,14)

ADD_CREATURE_TO_POOL(DARK_MISTRESS,15)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(ORC,20)

REM	Creature availability
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)

REM	Room availability
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER2,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM	Spells availability
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

REM  Doors and traps availability
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)	
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)		

REM ****************************************************************************

QUICK_OBJECTIVE(1,"The Red Keeper have taken all the geographical advantages in this realm: he got additional portal and creatures, a gem with full-sides, many Dragons in his side, and a lava lake that protects him. This lucky fool must make you feel really jealous, right? Time to take these resources from him.",PLAYER1)

IF(PLAYER0,PRISON >= 1)
	SET_CREATURE_TENDENCIES(PLAYER0,IMPRISON,1)
ENDIF

IF(PLAYER2,PRISON >= 1)
	SET_CREATURE_TENDENCIES(PLAYER2,IMPRISON,1)
ENDIF

IF(PLAYER1,REWARDED[HORNY] >= 1)
  QUICK_INFORMATION(2, "You can only summon one horned reaper from your temple.", PLAYER1)
  REMOVE_SACRIFICE_RECIPE(TROLL,BILE_DEMON,DARK_MISTRESS)
ENDIF

IF(PLAYER1,SKELETONS_RAISED >= 10)
	SET_GAME_RULE(PrisonSkeletonChance,0)
	QUICK_INFORMATION(11, "You can't get more skeletons from prison.", PLAYER1)
ENDIF

IF(PLAYER1,GHOSTS_RAISED >= 10)
	SET_GAME_RULE(GhostConvertChance,0)
	QUICK_INFORMATION(12, "You can't get more ghosts from torture room.", PLAYER1)
ENDIF

IF(PLAYER1,CREATURES_CONVERTED >= 10)
    SET_GAME_RULE(TortureConvertChance,0)
	SET_GAME_RULE(TortureDeathChance,100)
	QUICK_INFORMATION(13, "You can't convert more creatures from torture room.", PLAYER1)
ENDIF

IF(PLAYER1,VAMPIRES_RAISED >= 3)
    SET_GAME_RULE(BodiesForVampire,255)
	QUICK_INFORMATION(14, "You can't get more vampires from graveyard.", PLAYER1)
ENDIF

CREATE_PARTY(HERO)
	ADD_TO_PARTY(HERO,WIZARD,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(HERO,WITCH,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(HERO,MONK,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(HERO,WIZARD,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(HERO,FAIRY,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(HERO,FAIRY,8,100,ATTACK_ENEMIES,0)

IF(PLAYER1,GAME_TURN>=8000)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED==1)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,HERO,1,DUNGEON,1,7,100)
 	 QUICK_INFORMATION(3, "Your ally is down. Now you have to face more enemies alone. Good luck.", PLAYER1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES<=5)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,HERO,1,DUNGEON,1,7,100)
	 QUICK_INFORMATION(4, "Oh, the annoying heroes are coming to mess with you too.", PLAYER1)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
IF_CONTROLS(PLAYER_GOOD,TOTAL_CREATURES <= 0)
	WIN_GAME
ENDIF
ENDIF