LEVEL_VERSION(1)

START_MONEY(PLAYER0,50000)
MAX_CREATURES(PLAYER0,30)

MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,1)

SET_CREATURE_CONFIGURATION(BUG,BaseSpeed,100)
SET_CREATURE_CONFIGURATION(DEMONSPAWN,BaseSpeed,120)
SET_CREATURE_CONFIGURATION(TENTACLE,BaseSpeed,100)

QUICK_OBJECTIVE(1,"Welcome to this place, Guardian. Behind every wall, there may be friendly creatures or fearsome enemies. Explore to your heart's content.")

ROOM_AVAILABLE(PLAYER0,RESEARCH,3,0)
ROOM_AVAILABLE(PLAYER0,LAIR,3,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,3,0)
ROOM_AVAILABLE(PLAYER0,TREASURE,3,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,3,0)

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,DRUID,1,1,4,0)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,BUG,2,1,5,0)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,SPIDER,3,1,5,0)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,TROLL,4,1,5,0)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,DEMONSPAWN,5,1,4,0)
ENDIF

IF(PLAYER_GOOD,AVATAR==0)
	QUICK_OBJECTIVE(2,"The Avatar has been defeated by you; you have won.")
	WIN_GAME
ENDIF