LEVEL_VERSION(1)

SET_GENERATE_SPEED(450)

START_MONEY(PLAYER0,15000)
START_MONEY(PLAYER1,300000)
START_MONEY(PLAYER2,300000)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER_GOOD,0)

MAX_CREATURES(ALL_PLAYERS,30)

ALLY_PLAYERS(PLAYER1,PLAYER2,1)

SET_GAME_RULE(StunEvilEnemyChance,40)
SET_GAME_RULE(StunGoodEnemyChance,40)
SET_GAME_RULE(PrisonSkeletonChance,40)
SET_GAME_RULE(GhostConvertChance,30)
SET_GAME_RULE(TortureDeathChance,50)
SET_GAME_RULE(ImpWorkExperience,300)
SET_GAME_RULE(MaxThingsInHand,40)

ADD_CREATURE_TO_POOL(DRUID,12)
ADD_CREATURE_TO_POOL(DRAGON,5)
ADD_CREATURE_TO_POOL(SKELETON,5)
ADD_CREATURE_TO_POOL(TENTACLE,13)
ADD_CREATURE_TO_POOL(BUG,5)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(TIME_MAGE,8)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)

CREATURE_AVAILABLE(PLAYER0,DRUID,1,15)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER0,SKELETON,1,5)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,10)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)

CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER1,TIME_MAGE,1,8)
CREATURE_AVAILABLE(PLAYER2,TIME_MAGE,1,8)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

SET_CREATURE_CONFIGURATION(BUG,TrainingValue,7)
SET_CREATURE_CONFIGURATION(BUG,BaseSpeed,100)
SET_CREATURE_CONFIGURATION(TENTACLE,TrainingValue,4)
SET_CREATURE_CONFIGURATION(TENTACLE,BaseSpeed,100)
SET_CREATURE_CONFIGURATION(DEMONSPAWN,TrainingValue,6)
SET_CREATURE_CONFIGURATION(DEMONSPAWN,BaseSpeed,120)
SET_CREATURE_MAX_LEVEL(PLAYER1,DEMONSPAWN,10)

QUICK_OBJECTIVE(1,"You need to defeat two Keepers, and Heroes are also mixed in. Good luck to you.")

IF(PLAYER0,GAME_TURN>=7000)
	CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
ENDIF

IF(PLAYER0,GAME_TURN>=10000)
	QUICK_INFORMATION(2,"You've obtained the Dungeon. However, the power of the enemy Keepers is gradually increasing.")
	ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
	ROOM_AVAILABLE(PLAYER1,PRISON,1,1)
	ROOM_AVAILABLE(PLAYER2,PRISON,1,1)
	ADD_CREATURE_TO_POOL(ORC,10)
	ADD_CREATURE_TO_POOL(TROLL,3)
	ADD_CREATURE_TO_POOL(SORCEROR,10)
	CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
	CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
	CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
	CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,0)
	MAGIC_AVAILABLE(PLAYER1,POWER_SPEED,1,0)
	MAGIC_AVAILABLE(PLAYER2,POWER_SPEED,1,0)
ENDIF

IF(PLAYER0,GAME_TURN>=20000)
	QUICK_INFORMATION(3,"You've obtained the Dungeon. However, the power of the enemy Keepers is gradually increasing.")
	MAX_CREATURES(PLAYER1,40)
	MAX_CREATURES(PLAYER2,40)
	ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
	ROOM_AVAILABLE(PLAYER1,TORTURE,1,1)
	ROOM_AVAILABLE(PLAYER2,TORTURE,1,1)
	ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
	CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
	CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,0)
	MAGIC_AVAILABLE(PLAYER1,POWER_CAVE_IN,1,0)
	MAGIC_AVAILABLE(PLAYER2,POWER_CAVE_IN,1,0)
ENDIF

IF(PLAYER0,GAME_TURN>=30000)
	QUICK_INFORMATION(4,"You've obtained the Graveyard. The power of the enemy Keepers continues to strengthen.")
	ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
	ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,1)
	ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,1)
	ADD_CREATURE_TO_POOL(VAMPIRE,5)
	CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,0)
	CREATURE_AVAILABLE(PLAYER2,VAMPIRE,1,0)
	MAGIC_AVAILABLE(PLAYER1,POWER_CHICKEN,1,0)
	MAGIC_AVAILABLE(PLAYER2,POWER_CHICKEN,1,0)
ENDIF

IF(PLAYER0,GAME_TURN>=40000)
	QUICK_INFORMATION(5,"The enemy Keeper has obtained the Scavenger Room. Their power has become stronger.")
	MAX_CREATURES(PLAYER1,50)
	MAX_CREATURES(PLAYER2,50)
	ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,1)
	ROOM_AVAILABLE(PLAYER2,SCAVENGER,1,1)
	ADD_CREATURE_TO_POOL(HORNY,5)
	CREATURE_AVAILABLE(PLAYER1,HORNY,1,0)
	CREATURE_AVAILABLE(PLAYER2,HORNY,1,0)
	MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
	MAGIC_AVAILABLE(PLAYER2,POWER_LIGHTNING,1,0)
ENDIF

IF(PLAYER0,GAME_TURN>=50000)
	QUICK_INFORMATION(6,"It's getting late. The enemy Keeper will obtain more creatures and has learned to use wall-breaking magic. It's better to eliminate them as soon as possible.")
	ADD_CREATURE_TO_POOL(TIME_MAGE,10)
	ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
	ADD_CREATURE_TO_POOL(SPIDER,5)
	MAX_CREATURES(PLAYER1,60)
	MAX_CREATURES(PLAYER2,60)
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,1)
	CREATURE_ENTRANCE_LEVEL(PLAYER1,4)
	CREATURE_ENTRANCE_LEVEL(PLAYER2,4)
ENDIF

IF(PLAYER0,GAME_TURN>=60000)
	SET_CREATURE_MAX_LEVEL(PLAYER1,DEMONSPAWN,0)
	MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)
	MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,1,0)
ENDIF

IF(PLAYER0,GAME_TURN>=75000)
	QUICK_INFORMATION(7,"You're too slow. The enemy Keeper's power has become very strong, enough to crush you. Good luck.")
	ADD_CREATURE_TO_POOL(TIME_MAGE,10)
	ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
	ADD_CREATURE_TO_POOL(VAMPIRE,10)
	ADD_CREATURE_TO_POOL(HORNY,10)
	MAX_CREATURES(PLAYER1,75)
	MAX_CREATURES(PLAYER2,75)
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,1)
	CREATURE_ENTRANCE_LEVEL(PLAYER1,8)
	CREATURE_ENTRANCE_LEVEL(PLAYER2,8)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	SET_TIMER(PLAYER1,TIMER1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	SET_TIMER(PLAYER1,TIMER2)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,3,18,5,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,3,2,10,0)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,4,4,8,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TIME_MAGE,4,4,8,0)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,5,4,7,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,VAMPIRE,5,2,7,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,5,2,7,0)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,6,4,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,6,3,7,0)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,7,1,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,7,2,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TIME_MAGE,7,3,9,0)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,8,1,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,8,2,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TIME_MAGE,8,3,9,0)
ENDIF

IF(PLAYER1,TIMER1>=4000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,1,4,8,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,1,2,8,0)
ENDIF

IF(PLAYER1,TIMER1>=8000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,1,4,8,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TIME_MAGE,1,4,8,0)
ENDIF

IF(PLAYER1,TIMER1>=12000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,VAMPIRE,1,4,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TIME_MAGE,1,4,10,0)
ENDIF

IF(PLAYER1,TIMER2>=4000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,2,4,8,0)
ENDIF

IF(PLAYER1,TIMER2>=8000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,2,4,8,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TIME_MAGE,2,4,8,0)
ENDIF

IF(PLAYER1,TIMER2>=12000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,VAMPIRE,2,4,9,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TIME_MAGE,2,4,10,0)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
	MAX_CREATURES(PLAYER2,60)
	IF(PLAYER0,GAME_TURN>=75000)
		MAX_CREATURES(PLAYER2,80)
	ENDIF
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED==1)
	MAX_CREATURES(PLAYER1,60)
	IF(PLAYER0,GAME_TURN>=75000)
		MAX_CREATURES(PLAYER1,80)
	ENDIF
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED>=1)
	QUICK_OBJECTIVE(10,"You've defeated two Keepers. You have won.")
	WIN_GAME
ENDIF