LEVEL_VERSION(1)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,300000)
START_MONEY(PLAYER2,300000)
START_MONEY(PLAYER3,300000)

SET_GENERATE_SPEED(450)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

ALLY_PLAYERS(PLAYER1,PLAYER2,1)
ALLY_PLAYERS(PLAYER1,PLAYER3,1)
ALLY_PLAYERS(PLAYER2,PLAYER3,1)

MAX_CREATURES(ALL_PLAYERS,35)

SET_GAME_RULE(StunEvilEnemyChance,40)
SET_GAME_RULE(StunGoodEnemyChance,40)
SET_GAME_RULE(PrisonSkeletonChance,40)
SET_GAME_RULE(GhostConvertChance,30)
SET_GAME_RULE(TortureDeathChance,50)
SET_GAME_RULE(ImpWorkExperience,300)
SET_GAME_RULE(MaxThingsInHand,40)

ADD_CREATURE_TO_POOL(DRUID,20)
ADD_CREATURE_TO_POOL(DRAGON,8)
ADD_CREATURE_TO_POOL(TENTACLE,15)
ADD_CREATURE_TO_POOL(BUG,5)
ADD_CREATURE_TO_POOL(BILE_DEMON,8)
ADD_CREATURE_TO_POOL(TIME_MAGE,20)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(HELL_HOUND,5)

CREATURE_AVAILABLE(ALL_PLAYERS,DRUID,1,10)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,10)
CREATURE_AVAILABLE(PLAYER0,BUG,1,0)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER1,TIME_MAGE,1,10)
CREATURE_AVAILABLE(PLAYER2,TIME_MAGE,1,10)
CREATURE_AVAILABLE(PLAYER3,TIME_MAGE,1,10)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER3,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,5)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)
ROOM_AVAILABLE(PLAYER3,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER3,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

SET_CREATURE_CONFIGURATION(BUG,TrainingValue,7)
SET_CREATURE_CONFIGURATION(BUG,BaseSpeed,100)
SET_CREATURE_CONFIGURATION(TENTACLE,TrainingValue,4)
SET_CREATURE_CONFIGURATION(TENTACLE,BaseSpeed,100)
SET_CREATURE_CONFIGURATION(DEMONSPAWN,TrainingValue,6)
SET_CREATURE_CONFIGURATION(DEMONSPAWN,BaseSpeed,120)
SET_CREATURE_MAX_LEVEL(PLAYER1,DEMONSPAWN,10)

CREATE_PARTY(YINGXIONG)
	ADD_TO_PARTY(YINGXIONG,GIANT,6,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG,GIANT,6,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG,SAMURAI,6,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG,DWARFA,7,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(YINGXIONG,BARBARIAN,6,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(YINGXIONG,BARBARIAN,6,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(YINGXIONG,FAIRY,6,300,STEAL_SPELLS,0)
	ADD_TO_PARTY(YINGXIONG,FAIRY,6,300,STEAL_SPELLS,0)
	ADD_TO_PARTY(YINGXIONG,TIME_MAGE,7,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG,TIME_MAGE,6,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG,TIME_MAGE,7,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG,TIME_MAGE,6,300,SNIPE_DUNGEON_HEART,0)

CREATE_PARTY(YINGXIONG2)
	ADD_TO_PARTY(YINGXIONG2,GIANT,8,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG2,GIANT,8,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG2,SAMURAI,8,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG2,DWARFA,8,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(YINGXIONG2,BARBARIAN,8,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(YINGXIONG2,BARBARIAN,8,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(YINGXIONG2,FAIRY,8,300,STEAL_SPELLS,0)
	ADD_TO_PARTY(YINGXIONG2,FAIRY,8,300,STEAL_SPELLS,0)
	ADD_TO_PARTY(YINGXIONG2,TIME_MAGE,9,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG2,TIME_MAGE,8,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG2,TIME_MAGE,9,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(YINGXIONG2,TIME_MAGE,8,300,SNIPE_DUNGEON_HEART,0)

CREATE_PARTY(GUOWANG)
	ADD_TO_PARTY(GUOWANG,AVATAR,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,KNIGHT,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,KNIGHT,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,KNIGHT,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,SAMURAI,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,SAMURAI,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,GIANT,10,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(GUOWANG,GIANT,10,300,ATTACK_ROOMS,0)
	ADD_TO_PARTY(GUOWANG,TIME_MAGE,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,TIME_MAGE,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,TIME_MAGE,10,300,SNIPE_DUNGEON_HEART,0)
	ADD_TO_PARTY(GUOWANG,TIME_MAGE,10,300,SNIPE_DUNGEON_HEART,0)

QUICK_OBJECTIVE(1,"You are being besieged by three allied Keepers. They will soon launch an attack on you. Find ways to defend yourself.")

IF(PLAYER0,GAME_TURN>=7000)
	CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,0)
ENDIF

IF(PLAYER0,GAME_TURN>=10000)
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,1)
ENDIF

IF(PLAYER0,GAME_TURN>=30000)
	QUICK_INFORMATION(2,"The enemy Keepers' power will become stronger and stronger. Allowing them to develop freely is probably not the solution. Seize the opportunity to attack.")
	ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
	CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
	CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,0)
	CREATURE_AVAILABLE(PLAYER3,DARK_MISTRESS,1,0)
	MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
	MAGIC_AVAILABLE(PLAYER2,POWER_LIGHTNING,1,0)
	MAGIC_AVAILABLE(PLAYER3,POWER_LIGHTNING,1,0)
	MAX_CREATURES(PLAYER1,40)
	MAX_CREATURES(PLAYER2,40)
	MAX_CREATURES(PLAYER3,40)
ENDIF

IF(PLAYER0,GAME_TURN>=40000)
	ADD_CREATURE_TO_POOL(VAMPIRE,12)
	CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,0)
	CREATURE_AVAILABLE(PLAYER2,VAMPIRE,1,0)
	CREATURE_AVAILABLE(PLAYER3,VAMPIRE,1,0)
	MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)
	MAGIC_AVAILABLE(PLAYER2,POWER_DISEASE,1,0)
	MAGIC_AVAILABLE(PLAYER3,POWER_DISEASE,1,0)
	MAX_CREATURES(PLAYER1,45)
	MAX_CREATURES(PLAYER2,45)
	MAX_CREATURES(PLAYER3,45)
ENDIF

IF(PLAYER0,GAME_TURN>=50000)
	ADD_CREATURE_TO_POOL(HORNY,12)
	CREATURE_AVAILABLE(PLAYER1,HORNY,1,0)
	CREATURE_AVAILABLE(PLAYER2,HORNY,1,0)
	CREATURE_AVAILABLE(PLAYER3,HORNY,1,0)
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
	MAX_CREATURES(PLAYER1,50)
	MAX_CREATURES(PLAYER2,50)
	MAX_CREATURES(PLAYER3,50)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
	SET_TIMER(PLAYER1,TIMER1)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED==1)
	SET_TIMER(PLAYER2,TIMER1)
ENDIF

IF(PLAYER3,DUNGEON_DESTROYED==1)
	SET_TIMER(PLAYER3,TIMER1)
ENDIF

IF(PLAYER1,TIMER1>=4000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,YINGXIONG,1,1)
	SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER1,TIMER1>=8000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,YINGXIONG2,1,1)
ENDIF

IF(PLAYER2,TIMER1>=4000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,YINGXIONG,2,1)
	SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER2,TIMER1>=8000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,YINGXIONG2,2,1)
ENDIF

IF(PLAYER3,TIMER1>=4000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,YINGXIONG,3,1)
	SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER3,TIMER1>=8000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,YINGXIONG2,3,1)
ENDIF

IF(PLAYER0,FLAG1==1)
	QUICK_INFORMATION(3,"After learning that the Keepers have been eliminated, the heroes also plan to take advantage of the opportunity to come and attack you!")
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED==1)
	SET_TIMER(PLAYER0,TIMER2)
ENDIF

IF(PLAYER0,TIMER2>=1000)
	QUICK_INFORMATION(4,"You've defeated all three Keepers! The commotion you caused has made the Avatar feel threatened, and he's coming personally to punish you!")
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GUOWANG,4,1)
	SET_FLAG(PLAYER0,FLAG2,1)
ENDIF

IF(PLAYER0,FLAG2==1)
	IF_CONTROLS(PLAYER_GOOD,TOTAL_CREATURES==0)
		QUICK_OBJECTIVE(5,"You've already eliminated all enemies? What a splendid performance, Keeper!")
		WIN_GAME
	ENDIF
ENDIF
